From 61945782d6a73967d122f38a4f97f9b7377abdea Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Fri, 11 May 2012 14:16:50 +0200 Subject: WINTERMUTE: Add const to almost all char *Filename instances. Although done semi-automatically, almost all of these accesses don't need write-access to the string, this simplifies debugging a bit, and opens the possibility of adding in Common::String as a replacement down the line. This DOES change quite a bit of code, and has regressions wrt drawing, probably some super-classes don't fully match their sub-classes wrt virtual functions any more. --- engines/wintermute/AdEntity.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/wintermute/AdEntity.h') diff --git a/engines/wintermute/AdEntity.h b/engines/wintermute/AdEntity.h index 1677d3e097..1ee0e75fe4 100644 --- a/engines/wintermute/AdEntity.h +++ b/engines/wintermute/AdEntity.h @@ -35,11 +35,11 @@ namespace WinterMute { class CAdEntity : public CAdTalkHolder { public: - HRESULT SetSprite(char *Filename); + HRESULT SetSprite(const char *Filename); int _walkToX; int _walkToY; TDirection _walkToDir; - void SetItem(char *ItemName); + void SetItem(const char *ItemName); char *_item; DECLARE_PERSISTENT(CAdEntity, CAdTalkHolder) void UpdatePosition(); @@ -50,7 +50,7 @@ public: virtual HRESULT Display(); CAdEntity(CBGame *inGame); virtual ~CAdEntity(); - HRESULT LoadFile(char *Filename); + HRESULT LoadFile(const char *Filename); HRESULT LoadBuffer(byte *Buffer, bool Complete = true); TEntityType _subtype; -- cgit v1.2.3