From e13929b7f13a9f5de4e35fad6ce0029f340ede6d Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 12 May 2012 07:36:24 +0200 Subject: WINTERMUTE: Fix another bunch of warnings Mostly SAFE_DELETE-macro removal --- engines/wintermute/AdObject.cpp | 42 ++++++++++++++++++++++++++--------------- 1 file changed, 27 insertions(+), 15 deletions(-) (limited to 'engines/wintermute/AdObject.cpp') diff --git a/engines/wintermute/AdObject.cpp b/engines/wintermute/AdObject.cpp index 4351e0953c..122a4bdbb6 100644 --- a/engines/wintermute/AdObject.cpp +++ b/engines/wintermute/AdObject.cpp @@ -107,16 +107,22 @@ CAdObject::CAdObject(CBGame *inGame): CBObject(inGame) { ////////////////////////////////////////////////////////////////////////// CAdObject::~CAdObject() { _currentSprite = NULL; // reference only, don't delete - SAFE_DELETE(_animSprite); - SAFE_DELETE(_sentence); - SAFE_DELETE_ARRAY(_forcedTalkAnimName); - - SAFE_DELETE(_blockRegion); - SAFE_DELETE(_wptGroup); + delete _animSprite; + _animSprite = NULL; + delete _sentence; + _sentence = NULL; + delete[] _forcedTalkAnimName; + _forcedTalkAnimName = NULL; - SAFE_DELETE(_currentBlockRegion); - SAFE_DELETE(_currentWptGroup); + delete _blockRegion; + _blockRegion = NULL; + delete _wptGroup; + _wptGroup = NULL; + delete _currentBlockRegion; + _currentBlockRegion = NULL; + delete _currentWptGroup; + _currentWptGroup = NULL; _tempSprite2 = NULL; // reference only _stickRegion = NULL; @@ -146,7 +152,8 @@ CAdObject::~CAdObject() { ////////////////////////////////////////////////////////////////////////// HRESULT CAdObject::PlayAnim(const char *Filename) { - SAFE_DELETE(_animSprite); + delete _animSprite; + _animSprite = NULL; _animSprite = new CBSprite(Game, this); if (!_animSprite) { Game->LOG(0, "CAdObject::PlayAnim: error creating temp sprite (object:\"%s\" sprite:\"%s\")", _name, Filename); @@ -155,7 +162,8 @@ HRESULT CAdObject::PlayAnim(const char *Filename) { HRESULT res = _animSprite->LoadFile(Filename); if (FAILED(res)) { Game->LOG(res, "CAdObject::PlayAnim: error loading temp sprite (object:\"%s\" sprite:\"%s\")", _name, Filename); - SAFE_DELETE(_animSprite); + delete _animSprite; + _animSprite = NULL; return res; } _state = STATE_PLAYING_ANIM; @@ -233,7 +241,7 @@ HRESULT CAdObject::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *Th else if (strcmp(Name, "ForceTalkAnim") == 0) { Stack->CorrectParams(1); const char *AnimName = Stack->Pop()->GetString(); - SAFE_DELETE_ARRAY(_forcedTalkAnimName); + delete[] _forcedTalkAnimName; _forcedTalkAnimName = new char[strlen(AnimName) + 1]; strcpy(_forcedTalkAnimName, AnimName); _forcedTalkAnimUsed = false; @@ -483,7 +491,8 @@ HRESULT CAdObject::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *Th HRESULT res; CAdEntity *Ent = new CAdEntity(Game); if (FAILED(res = Ent->LoadFile(Filename))) { - SAFE_DELETE(Ent); + delete Ent; + Ent = NULL; Script->RuntimeError("AddAttachment() failed loading entity '%s'", Filename); Stack->PushBool(false); } else { @@ -820,11 +829,13 @@ void CAdObject::Talk(const char *Text, const char *Sound, uint32 Duration, const if (!_sentence) return; if (_forcedTalkAnimName && _forcedTalkAnimUsed) { - SAFE_DELETE_ARRAY(_forcedTalkAnimName); + delete[] _forcedTalkAnimName; + _forcedTalkAnimName = NULL; _forcedTalkAnimUsed = false; } - SAFE_DELETE(_sentence->_sound); + delete (_sentence->_sound); + _sentence->_sound = NULL; _sentence->SetText(Text); Game->_stringTable->Expand(&_sentence->_text); @@ -927,7 +938,8 @@ void CAdObject::Talk(const char *Text, const char *Sound, uint32 Duration, const ////////////////////////////////////////////////////////////////////////// HRESULT CAdObject::Reset() { if (_state == STATE_PLAYING_ANIM && _animSprite != NULL) { - SAFE_DELETE(_animSprite); + delete _animSprite; + _animSprite = NULL; } else if (_state == STATE_TALKING && _sentence) { _sentence->Finish(); } -- cgit v1.2.3