From 61945782d6a73967d122f38a4f97f9b7377abdea Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Fri, 11 May 2012 14:16:50 +0200 Subject: WINTERMUTE: Add const to almost all char *Filename instances. Although done semi-automatically, almost all of these accesses don't need write-access to the string, this simplifies debugging a bit, and opens the possibility of adding in Common::String as a replacement down the line. This DOES change quite a bit of code, and has regressions wrt drawing, probably some super-classes don't fully match their sub-classes wrt virtual functions any more. --- engines/wintermute/AdScaleLevel.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/wintermute/AdScaleLevel.cpp') diff --git a/engines/wintermute/AdScaleLevel.cpp b/engines/wintermute/AdScaleLevel.cpp index 4edb24eca1..546e0f7f8e 100644 --- a/engines/wintermute/AdScaleLevel.cpp +++ b/engines/wintermute/AdScaleLevel.cpp @@ -51,7 +51,7 @@ CAdScaleLevel::~CAdScaleLevel() { ////////////////////////////////////////////////////////////////////////// -HRESULT CAdScaleLevel::LoadFile(char *Filename) { +HRESULT CAdScaleLevel::LoadFile(const char *Filename) { byte *Buffer = Game->_fileManager->ReadWholeFile(Filename); if (Buffer == NULL) { Game->LOG(0, "CAdScaleLevel::LoadFile failed for file '%s'", Filename); -- cgit v1.2.3