From 61945782d6a73967d122f38a4f97f9b7377abdea Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Fri, 11 May 2012 14:16:50 +0200 Subject: WINTERMUTE: Add const to almost all char *Filename instances. Although done semi-automatically, almost all of these accesses don't need write-access to the string, this simplifies debugging a bit, and opens the possibility of adding in Common::String as a replacement down the line. This DOES change quite a bit of code, and has regressions wrt drawing, probably some super-classes don't fully match their sub-classes wrt virtual functions any more. --- engines/wintermute/AdScaleLevel.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/wintermute/AdScaleLevel.h') diff --git a/engines/wintermute/AdScaleLevel.h b/engines/wintermute/AdScaleLevel.h index fb0cd38264..efaa5f5e57 100644 --- a/engines/wintermute/AdScaleLevel.h +++ b/engines/wintermute/AdScaleLevel.h @@ -41,7 +41,7 @@ public: CAdScaleLevel(CBGame *inGame); virtual ~CAdScaleLevel(); virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent); - HRESULT LoadFile(char *Filename); + HRESULT LoadFile(const char *Filename); HRESULT LoadBuffer(byte *Buffer, bool Complete = true); }; -- cgit v1.2.3