From 2b586a768f7ef486f64b36a93993809beea184f7 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Tue, 6 Mar 2012 04:34:46 +0100 Subject: WINTERMUTE: Add the AD-classfiles --- engines/wintermute/AdTalkDef.h | 58 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 engines/wintermute/AdTalkDef.h (limited to 'engines/wintermute/AdTalkDef.h') diff --git a/engines/wintermute/AdTalkDef.h b/engines/wintermute/AdTalkDef.h new file mode 100644 index 0000000000..4702a10fd6 --- /dev/null +++ b/engines/wintermute/AdTalkDef.h @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef __WmeAdTalkDef_H__ +#define __WmeAdTalkDef_H__ + +#include "coll_templ.h" +#include "BObject.h" + +namespace WinterMute { +class CAdTalkNode; +class CAdSpriteSet; +class CAdTalkDef : public CBObject { +public: + char *m_DefaultSpriteSetFilename; + CAdSpriteSet *m_DefaultSpriteSet; + CBSprite *GetDefaultSprite(TDirection Dir); + HRESULT LoadDefaultSprite(); + DECLARE_PERSISTENT(CAdTalkDef, CBObject) + + CAdTalkDef(CBGame *inGame); + virtual ~CAdTalkDef(); + HRESULT LoadFile(const char *Filename); + HRESULT LoadBuffer(byte *Buffer, bool Complete = true); + CBArray m_Nodes; + char *m_DefaultSpriteFilename; + CBSprite *m_DefaultSprite; + virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent = 0); +}; + +} // end of namespace WinterMute + +#endif -- cgit v1.2.3