From 61945782d6a73967d122f38a4f97f9b7377abdea Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Fri, 11 May 2012 14:16:50 +0200 Subject: WINTERMUTE: Add const to almost all char *Filename instances. Although done semi-automatically, almost all of these accesses don't need write-access to the string, this simplifies debugging a bit, and opens the possibility of adding in Common::String as a replacement down the line. This DOES change quite a bit of code, and has regressions wrt drawing, probably some super-classes don't fully match their sub-classes wrt virtual functions any more. --- engines/wintermute/BSurfaceSDL.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/wintermute/BSurfaceSDL.h') diff --git a/engines/wintermute/BSurfaceSDL.h b/engines/wintermute/BSurfaceSDL.h index 792dd01e6d..71a74beb2d 100644 --- a/engines/wintermute/BSurfaceSDL.h +++ b/engines/wintermute/BSurfaceSDL.h @@ -40,7 +40,7 @@ public: CBSurfaceSDL(CBGame *inGame); ~CBSurfaceSDL(); - HRESULT Create(char *Filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime = -1, bool KeepLoaded = false); + HRESULT Create(const char *Filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime = -1, bool KeepLoaded = false); HRESULT Create(int Width, int Height); HRESULT CreateFromSDLSurface(Graphics::Surface *surface); //TODO: Rename function -- cgit v1.2.3