From c2239512909eae01f6fa4ad3ed2c34de9cc9343f Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Tue, 26 Jun 2012 01:11:52 +0200 Subject: WINTERMUTE: Rename FuncName -> funcName in BObject --- engines/wintermute/Base/BObject.cpp | 126 ++++++++++++++++++------------------ 1 file changed, 63 insertions(+), 63 deletions(-) (limited to 'engines/wintermute/Base/BObject.cpp') diff --git a/engines/wintermute/Base/BObject.cpp b/engines/wintermute/Base/BObject.cpp index 107ab2537c..156575b2b5 100644 --- a/engines/wintermute/Base/BObject.cpp +++ b/engines/wintermute/Base/BObject.cpp @@ -135,21 +135,21 @@ HRESULT CBObject::cleanup() { ////////////////////////////////////////////////////////////////////////// -void CBObject::SetCaption(const char *Caption, int Case) { +void CBObject::setCaption(const char *caption, int Case) { // TODO: rename Case to something usefull if (Case == 0) Case = 1; if (Case < 1 || Case > 7) return; delete[] _caption[Case - 1]; - _caption[Case - 1] = new char[strlen(Caption) + 1]; + _caption[Case - 1] = new char[strlen(caption) + 1]; if (_caption[Case - 1]) { - strcpy(_caption[Case - 1], Caption); + strcpy(_caption[Case - 1], caption); Game->_stringTable->Expand(&_caption[Case - 1]); } } ////////////////////////////////////////////////////////////////////////// -char *CBObject::GetCaption(int Case) { +char *CBObject::getCaption(int Case) { if (Case == 0) Case = 1; if (Case < 1 || Case > 7 || _caption[Case - 1] == NULL) return ""; else return _caption[Case - 1]; @@ -185,7 +185,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Caption") == 0) { Stack->CorrectParams(1); - Stack->PushString(GetCaption(Stack->Pop()->GetInt())); + Stack->PushString(getCaption(Stack->Pop()->GetInt())); return S_OK; } @@ -195,7 +195,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "SetCursor") == 0) { Stack->CorrectParams(1); - if (SUCCEEDED(SetCursor(Stack->Pop()->GetString()))) Stack->PushBool(true); + if (SUCCEEDED(setCursor(Stack->Pop()->GetString()))) Stack->PushBool(true); else Stack->PushBool(false); return S_OK; @@ -257,7 +257,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "SetCaption") == 0) { Stack->CorrectParams(2); - SetCaption(Stack->Pop()->GetString(), Stack->Pop()->GetInt()); + setCaption(Stack->Pop()->GetString(), Stack->Pop()->GetInt()); Stack->PushNULL(); return S_OK; @@ -269,7 +269,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi else if (strcmp(Name, "LoadSound") == 0) { Stack->CorrectParams(1); const char *Filename = Stack->Pop()->GetString(); - if (SUCCEEDED(PlaySFX(Filename, false, false))) + if (SUCCEEDED(playSFX(Filename, false, false))) Stack->PushBool(true); else Stack->PushBool(false); @@ -302,7 +302,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi LoopStart = val3->GetInt(); } - if (FAILED(PlaySFX(Filename, Looping, true, NULL, LoopStart))) Stack->PushBool(false); + if (FAILED(playSFX(Filename, Looping, true, NULL, LoopStart))) Stack->PushBool(false); else Stack->PushBool(true); return S_OK; } @@ -327,7 +327,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi EventName = val2->GetString(); } - if (FAILED(PlaySFX(Filename, false, true, EventName))) Stack->PushBool(false); + if (FAILED(playSFX(Filename, false, true, EventName))) Stack->PushBool(false); else Stack->PushBool(true); return S_OK; } @@ -338,7 +338,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi else if (strcmp(Name, "StopSound") == 0) { Stack->CorrectParams(0); - if (FAILED(StopSFX())) Stack->PushBool(false); + if (FAILED(stopSFX())) Stack->PushBool(false); else Stack->PushBool(true); return S_OK; } @@ -349,7 +349,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi else if (strcmp(Name, "PauseSound") == 0) { Stack->CorrectParams(0); - if (FAILED(PauseSFX())) Stack->PushBool(false); + if (FAILED(pauseSFX())) Stack->PushBool(false); else Stack->PushBool(true); return S_OK; } @@ -360,7 +360,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi else if (strcmp(Name, "ResumeSound") == 0) { Stack->CorrectParams(0); - if (FAILED(ResumeSFX())) Stack->PushBool(false); + if (FAILED(resumeSFX())) Stack->PushBool(false); else Stack->PushBool(true); return S_OK; } @@ -383,7 +383,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi Stack->CorrectParams(1); uint32 Time = Stack->Pop()->GetInt(); - if (FAILED(SetSFXTime(Time))) Stack->PushBool(false); + if (FAILED(setSFXTime(Time))) Stack->PushBool(false); else Stack->PushBool(true); return S_OK; } @@ -406,7 +406,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi Stack->CorrectParams(1); int Volume = Stack->Pop()->GetInt(); - if (FAILED(SetSFXVolume(Volume))) Stack->PushBool(false); + if (FAILED(setSFXVolume(Volume))) Stack->PushBool(false); else Stack->PushBool(true); return S_OK; } @@ -488,7 +488,7 @@ CScValue *CBObject::scGetProperty(const char *Name) { // Caption ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Caption") == 0) { - _scValue->SetString(GetCaption(1)); + _scValue->SetString(getCaption(1)); return _scValue; } @@ -512,7 +512,7 @@ CScValue *CBObject::scGetProperty(const char *Name) { // Height (RO) ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "Height") == 0) { - _scValue->SetInt(GetHeight()); + _scValue->SetInt(getHeight()); return _scValue; } @@ -671,7 +671,7 @@ HRESULT CBObject::scSetProperty(const char *Name, CScValue *Value) { // Caption ////////////////////////////////////////////////////////////////////////// if (strcmp(Name, "Caption") == 0) { - SetCaption(Value->GetString()); + setCaption(Value->GetString()); return S_OK; } @@ -813,7 +813,7 @@ HRESULT CBObject::scSetProperty(const char *Name, CScValue *Value) { ////////////////////////////////////////////////////////////////////////// else if (strcmp(Name, "SoundPanning") == 0) { _autoSoundPanning = Value->GetBool(); - if (!_autoSoundPanning) ResetSoundPan(); + if (!_autoSoundPanning) resetSoundPan(); return S_OK; } @@ -851,14 +851,14 @@ const char *CBObject::scToString() { ////////////////////////////////////////////////////////////////////////// -HRESULT CBObject::ShowCursor() { +HRESULT CBObject::showCursor() { if (_cursor) return Game->DrawCursor(_cursor); else return E_FAIL; } ////////////////////////////////////////////////////////////////////////// -HRESULT CBObject::saveAsText(CBDynBuffer *Buffer, int Indent) { +HRESULT CBObject::saveAsText(CBDynBuffer *buffer, int indent) { return S_OK; } @@ -919,7 +919,7 @@ HRESULT CBObject::persist(CBPersistMgr *persistMgr) { ////////////////////////////////////////////////////////////////////////// -HRESULT CBObject::SetCursor(const char *Filename) { +HRESULT CBObject::setCursor(const char *filename) { if (!_sharedCursors) { delete _cursor; _cursor = NULL; @@ -927,7 +927,7 @@ HRESULT CBObject::SetCursor(const char *Filename) { _sharedCursors = false; _cursor = new CBSprite(Game); - if (!_cursor || FAILED(_cursor->LoadFile(Filename))) { + if (!_cursor || FAILED(_cursor->LoadFile(filename))) { delete _cursor; _cursor = NULL; return E_FAIL; @@ -936,10 +936,10 @@ HRESULT CBObject::SetCursor(const char *Filename) { ////////////////////////////////////////////////////////////////////////// -HRESULT CBObject::SetActiveCursor(const char *Filename) { +HRESULT CBObject::setActiveCursor(const char *filename) { delete _activeCursor; _activeCursor = new CBSprite(Game); - if (!_activeCursor || FAILED(_activeCursor->LoadFile(Filename))) { + if (!_activeCursor || FAILED(_activeCursor->LoadFile(filename))) { delete _activeCursor; _activeCursor = NULL; return E_FAIL; @@ -948,62 +948,62 @@ HRESULT CBObject::SetActiveCursor(const char *Filename) { ////////////////////////////////////////////////////////////////////////// -int CBObject::GetHeight() { +int CBObject::getHeight() { return 0; } ////////////////////////////////////////////////////////////////////////// -HRESULT CBObject::HandleMouse(TMouseEvent Event, TMouseButton Button) { +HRESULT CBObject::handleMouse(TMouseEvent event, TMouseButton button) { return S_OK; } ////////////////////////////////////////////////////////////////////////// -bool CBObject::HandleKeypress(Common::Event *event, bool printable) { +bool CBObject::handleKeypress(Common::Event *event, bool printable) { return false; } ////////////////////////////////////////////////////////////////////////// -bool CBObject::HandleMouseWheel(int Delta) { +bool CBObject::handleMouseWheel(int delta) { return false; } ////////////////////////////////////////////////////////////////////////// -HRESULT CBObject::PlaySFX(const char *Filename, bool Looping, bool PlayNow, const char *EventName, uint32 LoopStart) { +HRESULT CBObject::playSFX(const char *filename, bool looping, bool playNow, const char *eventName, uint32 loopStart) { // just play loaded sound - if (Filename == NULL && _sFX) { + if (filename == NULL && _sFX) { if (Game->_editorMode || _sFXStart) { _sFX->SetVolume(_sFXVolume); _sFX->SetPositionTime(_sFXStart); if (!Game->_editorMode) _sFXStart = 0; } - if (PlayNow) { - SetSoundEvent(EventName); - if (LoopStart) _sFX->SetLoopStart(LoopStart); - return _sFX->Play(Looping); + if (playNow) { + setSoundEvent(eventName); + if (loopStart) _sFX->SetLoopStart(loopStart); + return _sFX->Play(looping); } else return S_OK; } - if (Filename == NULL) return E_FAIL; + if (filename == NULL) return E_FAIL; // create new sound delete _sFX; _sFX = new CBSound(Game); - if (_sFX && SUCCEEDED(_sFX->SetSound(Filename, SOUND_SFX, true))) { + if (_sFX && SUCCEEDED(_sFX->SetSound(filename, SOUND_SFX, true))) { _sFX->SetVolume(_sFXVolume); if (_sFXStart) { _sFX->SetPositionTime(_sFXStart); _sFXStart = 0; } _sFX->ApplyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4); - if (PlayNow) { - SetSoundEvent(EventName); - if (LoopStart) _sFX->SetLoopStart(LoopStart); - return _sFX->Play(Looping); + if (playNow) { + setSoundEvent(eventName); + if (loopStart) _sFX->SetLoopStart(loopStart); + return _sFX->Play(looping); } else return S_OK; } else { delete _sFX; @@ -1014,10 +1014,10 @@ HRESULT CBObject::PlaySFX(const char *Filename, bool Looping, bool PlayNow, cons ////////////////////////////////////////////////////////////////////////// -HRESULT CBObject::StopSFX(bool DeleteSound) { +HRESULT CBObject::stopSFX(bool deleteSound) { if (_sFX) { _sFX->Stop(); - if (DeleteSound) { + if (deleteSound) { delete _sFX; _sFX = NULL; } @@ -1027,29 +1027,29 @@ HRESULT CBObject::StopSFX(bool DeleteSound) { ////////////////////////////////////////////////////////////////////////// -HRESULT CBObject::PauseSFX() { +HRESULT CBObject::pauseSFX() { if (_sFX) return _sFX->Pause(); else return E_FAIL; } ////////////////////////////////////////////////////////////////////////// -HRESULT CBObject::ResumeSFX() { +HRESULT CBObject::resumeSFX() { if (_sFX) return _sFX->Resume(); else return E_FAIL; } ////////////////////////////////////////////////////////////////////////// -HRESULT CBObject::SetSFXTime(uint32 Time) { - _sFXStart = Time; - if (_sFX && _sFX->IsPlaying()) return _sFX->SetPositionTime(Time); +HRESULT CBObject::setSFXTime(uint32 time) { + _sFXStart = time; + if (_sFX && _sFX->IsPlaying()) return _sFX->SetPositionTime(time); else return S_OK; } ////////////////////////////////////////////////////////////////////////// -HRESULT CBObject::SetSFXVolume(int Volume) { +HRESULT CBObject::setSFXVolume(int Volume) { _sFXVolume = Volume; if (_sFX) return _sFX->SetVolume(Volume); else return S_OK; @@ -1057,34 +1057,34 @@ HRESULT CBObject::SetSFXVolume(int Volume) { ////////////////////////////////////////////////////////////////////////// -HRESULT CBObject::UpdateSounds() { +HRESULT CBObject::updateSounds() { if (_soundEvent) { if (_sFX && !_sFX->IsPlaying()) { applyEvent(_soundEvent); - SetSoundEvent(NULL); + setSoundEvent(NULL); } } - if (_sFX) UpdateOneSound(_sFX); + if (_sFX) updateOneSound(_sFX); return S_OK; } ////////////////////////////////////////////////////////////////////////// -HRESULT CBObject::UpdateOneSound(CBSound *Sound) { +HRESULT CBObject::updateOneSound(CBSound *sound) { HRESULT Ret = S_OK; - if (Sound) { + if (sound) { if (_autoSoundPanning) - Ret = Sound->SetPan(Game->_soundMgr->posToPan(_posX - Game->_offsetX, _posY - Game->_offsetY)); + Ret = sound->SetPan(Game->_soundMgr->posToPan(_posX - Game->_offsetX, _posY - Game->_offsetY)); - Ret = Sound->ApplyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4); + Ret = sound->ApplyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4); } return Ret; } ////////////////////////////////////////////////////////////////////////// -HRESULT CBObject::ResetSoundPan() { +HRESULT CBObject::resetSoundPan() { if (!_sFX) return S_OK; else { return _sFX->SetPan(0.0f); @@ -1093,24 +1093,24 @@ HRESULT CBObject::ResetSoundPan() { ////////////////////////////////////////////////////////////////////////// -bool CBObject::GetExtendedFlag(const char *FlagName) { +bool CBObject::getExtendedFlag(const char *flagName) { return false; } ////////////////////////////////////////////////////////////////////////// -bool CBObject::IsReady() { +bool CBObject::isReady() { return _ready; } ////////////////////////////////////////////////////////////////////////// -void CBObject::SetSoundEvent(const char *EventName) { +void CBObject::setSoundEvent(const char *eventName) { delete[] _soundEvent; _soundEvent = NULL; - if (EventName) { - _soundEvent = new char[strlen(EventName) + 1]; - if (_soundEvent) strcpy(_soundEvent, EventName); + if (eventName) { + _soundEvent = new char[strlen(eventName) + 1]; + if (_soundEvent) strcpy(_soundEvent, eventName); } } -- cgit v1.2.3