From 113961fd2a2203434b03766d722a0f8c0854bfd0 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Thu, 19 Jul 2012 19:29:15 +0200 Subject: WINTERMUTE: Change all folder-names to lowercase. --- engines/wintermute/ad/AdWaypointGroup.h | 58 +++++++++++++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 engines/wintermute/ad/AdWaypointGroup.h (limited to 'engines/wintermute/ad/AdWaypointGroup.h') diff --git a/engines/wintermute/ad/AdWaypointGroup.h b/engines/wintermute/ad/AdWaypointGroup.h new file mode 100644 index 0000000000..f7c9e4c361 --- /dev/null +++ b/engines/wintermute/ad/AdWaypointGroup.h @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADWAYPOINTGROUP_H +#define WINTERMUTE_ADWAYPOINTGROUP_H + +#include "engines/wintermute/base/BObject.h" + +namespace WinterMute { +class CBPoint; +class CAdWaypointGroup : public CBObject { +public: + float _lastMimicScale; + int _lastMimicX; + int _lastMimicY; + void cleanup(); + bool mimic(CAdWaypointGroup *wpt, float scale = 100.0f, int x = 0, int y = 0); + DECLARE_PERSISTENT(CAdWaypointGroup, CBObject) + virtual bool saveAsText(CBDynBuffer *buffer, int indent); + bool _active; + CAdWaypointGroup(CBGame *inGame); + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + virtual ~CAdWaypointGroup(); + CBArray _points; + int _editorSelectedPoint; + virtual CScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, CScValue *value); +}; + +} // end of namespace WinterMute + +#endif -- cgit v1.2.3