From f6a5a2a0d57d2e0829aa93ac0b30d3c0e1bf8838 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sun, 22 Jul 2012 22:55:54 +0200 Subject: WINTERMUTE: Wrap away base_script_holder's _filename field in getters/setters, avoiding direct writes. --- engines/wintermute/ad/ad_game.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'engines/wintermute/ad/ad_game.cpp') diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp index aa350b0e4c..8010a37864 100644 --- a/engines/wintermute/ad/ad_game.cpp +++ b/engines/wintermute/ad/ad_game.cpp @@ -251,7 +251,7 @@ bool AdGame::changeScene(const char *filename, bool fadeIn) { _scene->applyEvent("SceneShutdown", true); setPrevSceneName(_scene->_name); - setPrevSceneFilename(_scene->_filename); + setPrevSceneFilename(_scene->getFilename()); if (!_tempDisableSaveState) _scene->saveState(); _tempDisableSaveState = false; @@ -1112,8 +1112,7 @@ bool AdGame::loadFile(const char *filename) { bool ret; - _filename = new char [strlen(filename) + 1]; - strcpy(_filename, filename); + setFilename(filename); if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing GAME file '%s'", filename); -- cgit v1.2.3