From b5a07fef8ebf29f7f44b15d9b34799c7e115fdad Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 21 Jul 2012 21:01:47 +0200 Subject: WINTERMUTE: Get rid of the C-prefix for class-definitions. --- engines/wintermute/ad/ad_inventory_box.cpp | 42 +++++++++++++++--------------- 1 file changed, 21 insertions(+), 21 deletions(-) (limited to 'engines/wintermute/ad/ad_inventory_box.cpp') diff --git a/engines/wintermute/ad/ad_inventory_box.cpp b/engines/wintermute/ad/ad_inventory_box.cpp index abe8676376..f835dd22d4 100644 --- a/engines/wintermute/ad/ad_inventory_box.cpp +++ b/engines/wintermute/ad/ad_inventory_box.cpp @@ -43,10 +43,10 @@ namespace WinterMute { -IMPLEMENT_PERSISTENT(CAdInventoryBox, false) +IMPLEMENT_PERSISTENT(AdInventoryBox, false) ////////////////////////////////////////////////////////////////////////// -CAdInventoryBox::CAdInventoryBox(CBGame *inGame): CBObject(inGame) { +AdInventoryBox::AdInventoryBox(BaseGame *inGame): BaseObject(inGame) { _itemsArea.setEmpty(); _scrollOffset = 0; _spacing = 0; @@ -64,7 +64,7 @@ CAdInventoryBox::CAdInventoryBox(CBGame *inGame): CBObject(inGame) { ////////////////////////////////////////////////////////////////////////// -CAdInventoryBox::~CAdInventoryBox() { +AdInventoryBox::~AdInventoryBox() { _gameRef->unregisterObject(_window); _window = NULL; @@ -74,8 +74,8 @@ CAdInventoryBox::~CAdInventoryBox() { ////////////////////////////////////////////////////////////////////////// -bool CAdInventoryBox::listen(CBScriptHolder *param1, uint32 param2) { - CUIObject *obj = (CUIObject *)param1; +bool AdInventoryBox::listen(BaseScriptHolder *param1, uint32 param2) { + UIObject *obj = (UIObject *)param1; switch (obj->_type) { case UI_BUTTON: @@ -86,10 +86,10 @@ bool CAdInventoryBox::listen(CBScriptHolder *param1, uint32 param2) { _scrollOffset = MAX(_scrollOffset, 0); } else if (scumm_stricmp(obj->_name, "next") == 0) { _scrollOffset += _scrollBy; - } else return CBObject::listen(param1, param2); + } else return BaseObject::listen(param1, param2); break; default: - error("CAdInventoryBox::Listen - Unhandled enum"); + error("AdInventoryBox::Listen - Unhandled enum"); break; } @@ -98,8 +98,8 @@ bool CAdInventoryBox::listen(CBScriptHolder *param1, uint32 param2) { ////////////////////////////////////////////////////////////////////////// -bool CAdInventoryBox::display() { - CAdGame *adGame = (CAdGame *)_gameRef; +bool AdInventoryBox::display() { + AdGame *adGame = (AdGame *)_gameRef; if (!_visible) return STATUS_OK; @@ -137,8 +137,8 @@ bool CAdInventoryBox::display() { for (int i = 0; i < itemsX; i++) { int itemIndex = _scrollOffset + j * itemsX + i; if (itemIndex >= 0 && itemIndex < adGame->_inventoryOwner->getInventory()->_takenItems.getSize()) { - CAdItem *item = adGame->_inventoryOwner->getInventory()->_takenItems[itemIndex]; - if (item != ((CAdGame *)_gameRef)->_selectedItem || !_hideSelected) { + AdItem *item = adGame->_inventoryOwner->getInventory()->_takenItems[itemIndex]; + if (item != ((AdGame *)_gameRef)->_selectedItem || !_hideSelected) { item->update(); item->display(xxx, yyy); } @@ -155,10 +155,10 @@ bool CAdInventoryBox::display() { ////////////////////////////////////////////////////////////////////////// -bool CAdInventoryBox::loadFile(const char *filename) { +bool AdInventoryBox::loadFile(const char *filename) { byte *buffer = _gameRef->_fileManager->readWholeFile(filename); if (buffer == NULL) { - _gameRef->LOG(0, "CAdInventoryBox::LoadFile failed for file '%s'", filename); + _gameRef->LOG(0, "AdInventoryBox::LoadFile failed for file '%s'", filename); return STATUS_FAILED; } @@ -193,7 +193,7 @@ TOKEN_DEF(HIDE_SELECTED) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// -bool CAdInventoryBox::loadBuffer(byte *buffer, bool complete) { +bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(INVENTORY_BOX) TOKEN_TABLE(TEMPLATE) @@ -213,7 +213,7 @@ bool CAdInventoryBox::loadBuffer(byte *buffer, bool complete) { byte *params; int cmd = 2; - CBParser parser(_gameRef); + BaseParser parser(_gameRef); bool always_visible = false; _exclusive = false; @@ -241,7 +241,7 @@ bool CAdInventoryBox::loadBuffer(byte *buffer, bool complete) { case TOKEN_WINDOW: delete _window; - _window = new CUIWindow(_gameRef); + _window = new UIWindow(_gameRef); if (!_window || DID_FAIL(_window->loadBuffer(params, false))) { delete _window; _window = NULL; @@ -297,7 +297,7 @@ bool CAdInventoryBox::loadBuffer(byte *buffer, bool complete) { if (_exclusive) { delete _closeButton; - _closeButton = new CUIButton(_gameRef); + _closeButton = new UIButton(_gameRef); if (_closeButton) { _closeButton->setName("close"); _closeButton->setListener(this, _closeButton, 0); @@ -318,7 +318,7 @@ bool CAdInventoryBox::loadBuffer(byte *buffer, bool complete) { } ////////////////////////////////////////////////////////////////////////// -bool CAdInventoryBox::saveAsText(CBDynBuffer *buffer, int indent) { +bool AdInventoryBox::saveAsText(BaseDynamicBuffer *buffer, int indent) { buffer->putTextIndent(indent, "INVENTORY_BOX\n"); buffer->putTextIndent(indent, "{\n"); @@ -343,7 +343,7 @@ bool CAdInventoryBox::saveAsText(CBDynBuffer *buffer, int indent) { buffer->putTextIndent(indent + 2, "\n"); // editor properties - CBBase::saveAsText(buffer, indent + 2); + BaseClass::saveAsText(buffer, indent + 2); buffer->putTextIndent(indent, "}\n"); return STATUS_OK; @@ -351,8 +351,8 @@ bool CAdInventoryBox::saveAsText(CBDynBuffer *buffer, int indent) { ////////////////////////////////////////////////////////////////////////// -bool CAdInventoryBox::persist(CBPersistMgr *persistMgr) { - CBObject::persist(persistMgr); +bool AdInventoryBox::persist(BasePersistenceManager *persistMgr) { + BaseObject::persist(persistMgr); persistMgr->transfer(TMEMBER(_closeButton)); persistMgr->transfer(TMEMBER(_hideSelected)); -- cgit v1.2.3