From 5683f076331d2831eb4720b65bb53e8d01ca33ee Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 21 Jul 2012 18:19:07 +0200 Subject: WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case. --- engines/wintermute/ad/ad_path.cpp | 112 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 112 insertions(+) create mode 100644 engines/wintermute/ad/ad_path.cpp (limited to 'engines/wintermute/ad/ad_path.cpp') diff --git a/engines/wintermute/ad/ad_path.cpp b/engines/wintermute/ad/ad_path.cpp new file mode 100644 index 0000000000..780912ce08 --- /dev/null +++ b/engines/wintermute/ad/ad_path.cpp @@ -0,0 +1,112 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/ad/ad_path.h" +#include "engines/wintermute/base/base_point.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CAdPath, false) + +////////////////////////////////////////////////////////////////////////// +CAdPath::CAdPath(CBGame *inGame): CBBase(inGame) { + _currIndex = -1; + _ready = false; +} + + +////////////////////////////////////////////////////////////////////////// +CAdPath::~CAdPath() { + reset(); +} + + +////////////////////////////////////////////////////////////////////////// +void CAdPath::reset() { + for (int i = 0; i < _points.getSize(); i++) + delete _points[i]; + + _points.removeAll(); + _currIndex = -1; + _ready = false; +} + + +////////////////////////////////////////////////////////////////////////// +CBPoint *CAdPath::getFirst() { + if (_points.getSize() > 0) { + _currIndex = 0; + return _points[_currIndex]; + } else return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +CBPoint *CAdPath::getNext() { + _currIndex++; + if (_currIndex < _points.getSize()) return _points[_currIndex]; + else return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +CBPoint *CAdPath::getCurrent() { + if (_currIndex >= 0 && _currIndex < _points.getSize()) return _points[_currIndex]; + else return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +void CAdPath::addPoint(CBPoint *point) { + _points.add(point); +} + + +////////////////////////////////////////////////////////////////////////// +bool CAdPath::setReady(bool ready) { + bool orig = _ready; + _ready = ready; + + return orig; +} + + +////////////////////////////////////////////////////////////////////////// +bool CAdPath::persist(CBPersistMgr *persistMgr) { + + persistMgr->transfer(TMEMBER(_gameRef)); + + persistMgr->transfer(TMEMBER(_currIndex)); + _points.persist(persistMgr); + persistMgr->transfer(TMEMBER(_ready)); + + return STATUS_OK; +} + +} // end of namespace WinterMute -- cgit v1.2.3