From b4090ead4d4334e08725323ff72fd355c93b63d5 Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Tue, 4 Sep 2012 22:17:23 +0200 Subject: WINTERMUTE: Convert CRLF to LF --- engines/wintermute/ad/ad_response_context.h | 100 ++++++++++++++-------------- 1 file changed, 50 insertions(+), 50 deletions(-) (limited to 'engines/wintermute/ad/ad_response_context.h') diff --git a/engines/wintermute/ad/ad_response_context.h b/engines/wintermute/ad/ad_response_context.h index a630f975e4..14bc1abd93 100644 --- a/engines/wintermute/ad/ad_response_context.h +++ b/engines/wintermute/ad/ad_response_context.h @@ -1,50 +1,50 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_ADRESPONSECONTEXT_H -#define WINTERMUTE_ADRESPONSECONTEXT_H - -#include "engines/wintermute/persistent.h" -#include "engines/wintermute/base/base.h" - -namespace Wintermute { - -class AdResponseContext : public BaseClass { -public: - void setContext(const char *context); - int _id; - char *_context; - DECLARE_PERSISTENT(AdResponseContext, BaseClass) - AdResponseContext(BaseGame *inGame); - virtual ~AdResponseContext(); - -}; - -} // end of namespace Wintermute - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADRESPONSECONTEXT_H +#define WINTERMUTE_ADRESPONSECONTEXT_H + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/base/base.h" + +namespace Wintermute { + +class AdResponseContext : public BaseClass { +public: + void setContext(const char *context); + int _id; + char *_context; + DECLARE_PERSISTENT(AdResponseContext, BaseClass) + AdResponseContext(BaseGame *inGame); + virtual ~AdResponseContext(); + +}; + +} // end of namespace Wintermute + +#endif -- cgit v1.2.3