From b4090ead4d4334e08725323ff72fd355c93b63d5 Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Tue, 4 Sep 2012 22:17:23 +0200 Subject: WINTERMUTE: Convert CRLF to LF --- engines/wintermute/ad/ad_scene_node.h | 108 +++++++++++++++++----------------- 1 file changed, 54 insertions(+), 54 deletions(-) (limited to 'engines/wintermute/ad/ad_scene_node.h') diff --git a/engines/wintermute/ad/ad_scene_node.h b/engines/wintermute/ad/ad_scene_node.h index 8cc50b86c4..5bb1606d0e 100644 --- a/engines/wintermute/ad/ad_scene_node.h +++ b/engines/wintermute/ad/ad_scene_node.h @@ -1,54 +1,54 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_ADSCENENODE_H -#define WINTERMUTE_ADSCENENODE_H - - -#include "engines/wintermute/ad/ad_types.h" // Added by ClassView -#include "engines/wintermute/ad/ad_region.h" // Added by ClassView -#include "engines/wintermute/ad/ad_entity.h" - -namespace Wintermute { - -class AdSceneNode : public BaseObject { -public: - DECLARE_PERSISTENT(AdSceneNode, BaseObject) - bool setRegion(AdRegion *region); - bool setEntity(AdEntity *entity); - AdEntity *_entity; - AdRegion *_region; - TObjectType _type; - AdSceneNode(BaseGame *inGame); - virtual ~AdSceneNode(); - -}; - -} - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADSCENENODE_H +#define WINTERMUTE_ADSCENENODE_H + + +#include "engines/wintermute/ad/ad_types.h" // Added by ClassView +#include "engines/wintermute/ad/ad_region.h" // Added by ClassView +#include "engines/wintermute/ad/ad_entity.h" + +namespace Wintermute { + +class AdSceneNode : public BaseObject { +public: + DECLARE_PERSISTENT(AdSceneNode, BaseObject) + bool setRegion(AdRegion *region); + bool setEntity(AdEntity *entity); + AdEntity *_entity; + AdRegion *_region; + TObjectType _type; + AdSceneNode(BaseGame *inGame); + virtual ~AdSceneNode(); + +}; + +} + +#endif -- cgit v1.2.3