From b5a07fef8ebf29f7f44b15d9b34799c7e115fdad Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 21 Jul 2012 21:01:47 +0200 Subject: WINTERMUTE: Get rid of the C-prefix for class-definitions. --- engines/wintermute/ad/ad_scene_node.h | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'engines/wintermute/ad/ad_scene_node.h') diff --git a/engines/wintermute/ad/ad_scene_node.h b/engines/wintermute/ad/ad_scene_node.h index 1c25f91a2d..b56c351bc8 100644 --- a/engines/wintermute/ad/ad_scene_node.h +++ b/engines/wintermute/ad/ad_scene_node.h @@ -36,16 +36,16 @@ namespace WinterMute { -class CAdSceneNode : public CBObject { +class AdSceneNode : public BaseObject { public: - DECLARE_PERSISTENT(CAdSceneNode, CBObject) - bool setRegion(CAdRegion *region); - bool setEntity(CAdEntity *entity); - CAdEntity *_entity; - CAdRegion *_region; + DECLARE_PERSISTENT(AdSceneNode, BaseObject) + bool setRegion(AdRegion *region); + bool setEntity(AdEntity *entity); + AdEntity *_entity; + AdRegion *_region; TObjectType _type; - CAdSceneNode(CBGame *inGame); - virtual ~CAdSceneNode(); + AdSceneNode(BaseGame *inGame); + virtual ~AdSceneNode(); }; -- cgit v1.2.3