From 9b5cf8f1bafd5aa0dba9194a8f04e58724652891 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sun, 29 Jul 2012 02:30:26 +0200 Subject: WINTERMUTE: Introduce a Singleton-class for holding registry/filemanager. --- engines/wintermute/ad/ad_sprite_set.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/wintermute/ad/ad_sprite_set.cpp') diff --git a/engines/wintermute/ad/ad_sprite_set.cpp b/engines/wintermute/ad/ad_sprite_set.cpp index 0a5949b2c0..df10418d95 100644 --- a/engines/wintermute/ad/ad_sprite_set.cpp +++ b/engines/wintermute/ad/ad_sprite_set.cpp @@ -60,7 +60,7 @@ AdSpriteSet::~AdSpriteSet() { ////////////////////////////////////////////////////////////////////////// bool AdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) { - byte *buffer = _gameRef->_fileManager->readWholeFile(filename); + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); if (buffer == NULL) { _gameRef->LOG(0, "AdSpriteSet::LoadFile failed for file '%s'", filename); return STATUS_FAILED; @@ -111,7 +111,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC byte *params; int cmd; - BaseParser parser(_gameRef); + BaseParser parser; if (complete) { if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SPRITESET) { -- cgit v1.2.3