From 5683f076331d2831eb4720b65bb53e8d01ca33ee Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 21 Jul 2012 18:19:07 +0200 Subject: WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case. --- engines/wintermute/ad/ad_talk_holder.cpp | 366 +++++++++++++++++++++++++++++++ 1 file changed, 366 insertions(+) create mode 100644 engines/wintermute/ad/ad_talk_holder.cpp (limited to 'engines/wintermute/ad/ad_talk_holder.cpp') diff --git a/engines/wintermute/ad/ad_talk_holder.cpp b/engines/wintermute/ad/ad_talk_holder.cpp new file mode 100644 index 0000000000..28e62798c2 --- /dev/null +++ b/engines/wintermute/ad/ad_talk_holder.cpp @@ -0,0 +1,366 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/ad/ad_talk_holder.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/wintermute.h" +#include "common/str.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CAdTalkHolder, false) + +////////////////////////////////////////////////////////////////////////// +CAdTalkHolder::CAdTalkHolder(CBGame *inGame): CAdObject(inGame) { + _sprite = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +CAdTalkHolder::~CAdTalkHolder() { + delete _sprite; + _sprite = NULL; + + for (int i = 0; i < _talkSprites.getSize(); i++) + delete _talkSprites[i]; + _talkSprites.removeAll(); + + for (int i = 0; i < _talkSpritesEx.getSize(); i++) + delete _talkSpritesEx[i]; + _talkSpritesEx.removeAll(); +} + +////////////////////////////////////////////////////////////////////////// +CBSprite *CAdTalkHolder::getTalkStance(const char *stance) { + CBSprite *ret = NULL; + + + // forced stance? + if (_forcedTalkAnimName && !_forcedTalkAnimUsed) { + _forcedTalkAnimUsed = true; + delete _animSprite; + _animSprite = new CBSprite(_gameRef, this); + if (_animSprite) { + bool res = _animSprite->loadFile(_forcedTalkAnimName); + if (DID_FAIL(res)) { + _gameRef->LOG(res, "CAdTalkHolder::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", _name, _forcedTalkAnimName); + delete _animSprite; + _animSprite = NULL; + } else return _animSprite; + } + } + + + if (stance != NULL) { + // search special talk stances + for (int i = 0; i < _talkSpritesEx.getSize(); i++) { + if (scumm_stricmp(_talkSpritesEx[i]->_name, stance) == 0) { + ret = _talkSpritesEx[i]; + break; + } + } + if (ret == NULL) { + // serach generic talk stances + for (int i = 0; i < _talkSprites.getSize(); i++) { + if (scumm_stricmp(_talkSprites[i]->_name, stance) == 0) { + ret = _talkSprites[i]; + break; + } + } + } + } + + // not a valid stance? get a random one + if (ret == NULL) { + if (_talkSprites.getSize() < 1) ret = _sprite; + else { + // TODO: remember last + int rnd = g_wintermute->randInt(0, _talkSprites.getSize() - 1); + ret = _talkSprites[rnd]; + } + } + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool CAdTalkHolder::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // SetSprite + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SetSprite") == 0) { + stack->correctParams(1); + + CScValue *val = stack->pop(); + + bool setCurrent = false; + if (_currentSprite && _currentSprite == _sprite) setCurrent = true; + + delete _sprite; + _sprite = NULL; + + if (val->isNULL()) { + _sprite = NULL; + if (setCurrent) _currentSprite = NULL; + stack->pushBool(true); + } else { + const char *filename = val->getString(); + CBSprite *spr = new CBSprite(_gameRef, this); + if (!spr || DID_FAIL(spr->loadFile(filename))) { + script->runtimeError("SetSprite method failed for file '%s'", filename); + stack->pushBool(false); + } else { + _sprite = spr; + if (setCurrent) _currentSprite = _sprite; + stack->pushBool(true); + } + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetSprite + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSprite") == 0) { + stack->correctParams(0); + + if (!_sprite || !_sprite->_filename) stack->pushNULL(); + else stack->pushString(_sprite->_filename); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetSpriteObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSpriteObject") == 0) { + stack->correctParams(0); + + if (!_sprite) stack->pushNULL(); + else stack->pushNative(_sprite, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddTalkSprite + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddTalkSprite") == 0) { + stack->correctParams(2); + + const char *filename = stack->pop()->getString(); + bool Ex = stack->pop()->getBool(); + + CBSprite *spr = new CBSprite(_gameRef, this); + if (!spr || DID_FAIL(spr->loadFile(filename))) { + stack->pushBool(false); + script->runtimeError("AddTalkSprite method failed for file '%s'", filename); + } else { + if (Ex) _talkSpritesEx.add(spr); + else _talkSprites.add(spr); + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RemoveTalkSprite + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RemoveTalkSprite") == 0) { + stack->correctParams(2); + + const char *filename = stack->pop()->getString(); + bool ex = stack->pop()->getBool(); + + bool setCurrent = false; + bool setTemp2 = false; + + if (ex) { + for (int i = 0; i < _talkSpritesEx.getSize(); i++) { + if (scumm_stricmp(_talkSpritesEx[i]->_filename, filename) == 0) { + if (_currentSprite == _talkSpritesEx[i]) + setCurrent = true; + if (_tempSprite2 == _talkSpritesEx[i]) + setTemp2 = true; + delete _talkSpritesEx[i]; + _talkSpritesEx.removeAt(i); + break; + } + } + } else { + for (int i = 0; i < _talkSprites.getSize(); i++) { + if (scumm_stricmp(_talkSprites[i]->_filename, filename) == 0) { + if (_currentSprite == _talkSprites[i]) + setCurrent = true; + if (_tempSprite2 == _talkSprites[i]) + setTemp2 = true; + delete _talkSprites[i]; + _talkSprites.removeAt(i); + break; + } + } + + } + + stack->pushBool(true); + if (setCurrent) + _currentSprite = _sprite; + if (setTemp2) + _tempSprite2 = _sprite; + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetTalkSprite + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetTalkSprite") == 0) { + stack->correctParams(2); + + const char *filename = stack->pop()->getString(); + bool ex = stack->pop()->getBool(); + bool setCurrent = false; + bool setTemp2 = false; + + CBSprite *spr = new CBSprite(_gameRef, this); + if (!spr || DID_FAIL(spr->loadFile(filename))) { + stack->pushBool(false); + script->runtimeError("SetTalkSprite method failed for file '%s'", filename); + } else { + + // delete current + if (ex) { + for (int i = 0; i < _talkSpritesEx.getSize(); i++) { + if (_talkSpritesEx[i] == _currentSprite) + setCurrent = true; + if (_talkSpritesEx[i] == _tempSprite2) + setTemp2 = true; + delete _talkSpritesEx[i]; + } + _talkSpritesEx.removeAll(); + } else { + for (int i = 0; i < _talkSprites.getSize(); i++) { + if (_talkSprites[i] == _currentSprite) setCurrent = true; + if (_talkSprites[i] == _tempSprite2) setTemp2 = true; + delete _talkSprites[i]; + } + _talkSprites.removeAll(); + } + + // set new + if (ex) + _talkSpritesEx.add(spr); + else + _talkSprites.add(spr); + stack->pushBool(true); + + if (setCurrent) + _currentSprite = spr; + if (setTemp2) + _tempSprite2 = spr; + } + return STATUS_OK; + } + + else return CAdObject::scCallMethod(script, stack, thisStack, name); +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CAdTalkHolder::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type (RO) + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("talk-holder"); + return _scValue; + } + + else return CAdObject::scGetProperty(name); +} + + +////////////////////////////////////////////////////////////////////////// +bool CAdTalkHolder::scSetProperty(const char *name, CScValue *value) { + /* + ////////////////////////////////////////////////////////////////////////// + // Item + ////////////////////////////////////////////////////////////////////////// + if(strcmp(name, "Item")==0){ + SetItem(value->getString()); + return STATUS_OK; + } + + else*/ return CAdObject::scSetProperty(name, value); +} + + +////////////////////////////////////////////////////////////////////////// +const char *CAdTalkHolder::scToString() { + return "[talk-holder object]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool CAdTalkHolder::saveAsText(CBDynBuffer *buffer, int indent) { + for (int i = 0; i < _talkSprites.getSize(); i++) { + if (_talkSprites[i]->_filename) + buffer->putTextIndent(indent + 2, "TALK=\"%s\"\n", _talkSprites[i]->_filename); + } + + for (int i = 0; i < _talkSpritesEx.getSize(); i++) { + if (_talkSpritesEx[i]->_filename) + buffer->putTextIndent(indent + 2, "TALK_SPECIAL=\"%s\"\n", _talkSpritesEx[i]->_filename); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CAdTalkHolder::persist(CBPersistMgr *persistMgr) { + CAdObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_sprite)); + _talkSprites.persist(persistMgr); + _talkSpritesEx.persist(persistMgr); + + return STATUS_OK; +} + +} // end of namespace WinterMute -- cgit v1.2.3