From 5683f076331d2831eb4720b65bb53e8d01ca33ee Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 21 Jul 2012 18:19:07 +0200 Subject: WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case. --- engines/wintermute/ad/ad_talk_node.cpp | 266 +++++++++++++++++++++++++++++++++ 1 file changed, 266 insertions(+) create mode 100644 engines/wintermute/ad/ad_talk_node.cpp (limited to 'engines/wintermute/ad/ad_talk_node.cpp') diff --git a/engines/wintermute/ad/ad_talk_node.cpp b/engines/wintermute/ad/ad_talk_node.cpp new file mode 100644 index 0000000000..3b82d731c9 --- /dev/null +++ b/engines/wintermute/ad/ad_talk_node.cpp @@ -0,0 +1,266 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/ad/ad_talk_node.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/ad/ad_sprite_set.h" +#include "engines/wintermute/utils/utils.h" +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CAdTalkNode, false) + +////////////////////////////////////////////////////////////////////////// +CAdTalkNode::CAdTalkNode(CBGame *inGame): CBBase(inGame) { + _sprite = NULL; + _spriteFilename = NULL; + _spriteSet = NULL; + _spriteSetFilename = NULL; + _comment = NULL; + + _startTime = _endTime = 0; + _playToEnd = false; + _preCache = false; +} + + +////////////////////////////////////////////////////////////////////////// +CAdTalkNode::~CAdTalkNode() { + delete[] _spriteFilename; + delete _sprite; + delete[] _spriteSetFilename; + delete _spriteSet; + delete _comment; + _spriteFilename = NULL; + _sprite = NULL; + _spriteSetFilename = NULL; + _spriteSet = NULL; + _comment = NULL; +} + + + +TOKEN_DEF_START +TOKEN_DEF(ACTION) +TOKEN_DEF(SPRITESET_FILE) +TOKEN_DEF(SPRITESET) +TOKEN_DEF(SPRITE) +TOKEN_DEF(START_TIME) +TOKEN_DEF(END_TIME) +TOKEN_DEF(COMMENT) +TOKEN_DEF(PRECACHE) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool CAdTalkNode::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(ACTION) + TOKEN_TABLE(SPRITESET_FILE) + TOKEN_TABLE(SPRITESET) + TOKEN_TABLE(SPRITE) + TOKEN_TABLE(START_TIME) + TOKEN_TABLE(END_TIME) + TOKEN_TABLE(COMMENT) + TOKEN_TABLE(PRECACHE) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + CBParser parser(_gameRef); + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ACTION) { + _gameRef->LOG(0, "'ACTION' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + _endTime = 0; + _playToEnd = false; + _preCache = false; + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_SPRITE: + CBUtils::setString(&_spriteFilename, (char *)params); + break; + + case TOKEN_SPRITESET_FILE: + CBUtils::setString(&_spriteSetFilename, (char *)params); + break; + + case TOKEN_SPRITESET: { + delete _spriteSet; + _spriteSet = new CAdSpriteSet(_gameRef); + if (!_spriteSet || DID_FAIL(_spriteSet->loadBuffer(params, false))) { + delete _spriteSet; + _spriteSet = NULL; + cmd = PARSERR_GENERIC; + } + } + break; + + case TOKEN_START_TIME: + parser.scanStr((char *)params, "%d", &_startTime); + break; + + case TOKEN_END_TIME: + parser.scanStr((char *)params, "%d", &_endTime); + break; + + case TOKEN_PRECACHE: + parser.scanStr((char *)params, "%b", &_preCache); + break; + + case TOKEN_COMMENT: + if (_gameRef->_editorMode) CBUtils::setString(&_comment, (char *)params); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in ACTION definition"); + return STATUS_FAILED; + } + + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading ACTION definition"); + return STATUS_FAILED; + } + + if (_endTime == 0) + _playToEnd = true; + else + _playToEnd = false; + + if (_preCache && _spriteFilename) { + delete _sprite; + _sprite = new CBSprite(_gameRef); + if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) + return STATUS_FAILED; + } + + if (_preCache && _spriteSetFilename) { + delete _spriteSet; + _spriteSet = new CAdSpriteSet(_gameRef); + if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) + return STATUS_FAILED; + } + + return STATUS_OK; +} + + + +////////////////////////////////////////////////////////////////////////// +bool CAdTalkNode::persist(CBPersistMgr *persistMgr) { + persistMgr->transfer(TMEMBER(_comment)); + persistMgr->transfer(TMEMBER(_startTime)); + persistMgr->transfer(TMEMBER(_endTime)); + persistMgr->transfer(TMEMBER(_playToEnd)); + persistMgr->transfer(TMEMBER(_sprite)); + persistMgr->transfer(TMEMBER(_spriteFilename)); + persistMgr->transfer(TMEMBER(_spriteSet)); + persistMgr->transfer(TMEMBER(_spriteSetFilename)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CAdTalkNode::saveAsText(CBDynBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "ACTION {\n"); + if (_comment) buffer->putTextIndent(indent + 2, "COMMENT=\"%s\"\n", _comment); + buffer->putTextIndent(indent + 2, "START_TIME=%d\n", _startTime); + if (!_playToEnd) buffer->putTextIndent(indent + 2, "END_TIME=%d\n", _endTime); + if (_spriteFilename) buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _spriteFilename); + if (_spriteSetFilename) buffer->putTextIndent(indent + 2, "SPRITESET_FILE=\"%s\"\n", _spriteSetFilename); + else if (_spriteSet) _spriteSet->saveAsText(buffer, indent + 2); + if (_preCache) buffer->putTextIndent(indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE"); + + CBBase::saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CAdTalkNode::loadSprite() { + if (_spriteFilename && !_sprite) { + _sprite = new CBSprite(_gameRef); + if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) { + delete _sprite; + _sprite = NULL; + return STATUS_FAILED; + } else return STATUS_OK; + } + + else if (_spriteSetFilename && !_spriteSet) { + _spriteSet = new CAdSpriteSet(_gameRef); + if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) { + delete _spriteSet; + _spriteSet = NULL; + return STATUS_FAILED; + } else return STATUS_OK; + } + + else return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CAdTalkNode::isInTimeInterval(uint32 time, TDirection dir) { + if (time >= _startTime) { + if (_playToEnd) { + if ((_spriteFilename && _sprite == NULL) || (_sprite && _sprite->_finished == false)) return true; + else if ((_spriteSetFilename && _spriteSet == NULL) || (_spriteSet && _spriteSet->getSprite(dir) && _spriteSet->getSprite(dir)->_finished == false)) return true; + else return false; + } else return _endTime >= time; + } else return false; +} + + +////////////////////////////////////////////////////////////////////////// +CBSprite *CAdTalkNode::getSprite(TDirection dir) { + loadSprite(); + if (_sprite) return _sprite; + else if (_spriteSet) return _spriteSet->getSprite(dir); + else return NULL; +} + +} // end of namespace WinterMute -- cgit v1.2.3