From 7892188bcf45ec7eaeee9eed1c92b84839c1224b Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Tue, 5 Nov 2013 13:31:13 +0100 Subject: WINTERMUTE: Transfer Uint32s explicitly when saving/loading. --- engines/wintermute/ad/ad_talk_node.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/wintermute/ad/ad_talk_node.cpp') diff --git a/engines/wintermute/ad/ad_talk_node.cpp b/engines/wintermute/ad/ad_talk_node.cpp index b9be62e581..2afaaec2b4 100644 --- a/engines/wintermute/ad/ad_talk_node.cpp +++ b/engines/wintermute/ad/ad_talk_node.cpp @@ -192,8 +192,8 @@ bool AdTalkNode::loadBuffer(char *buffer, bool complete) { ////////////////////////////////////////////////////////////////////////// bool AdTalkNode::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_comment)); - persistMgr->transfer(TMEMBER(_startTime)); - persistMgr->transfer(TMEMBER(_endTime)); + persistMgr->transferUint32(TMEMBER(_startTime)); + persistMgr->transferUint32(TMEMBER(_endTime)); persistMgr->transferBool(TMEMBER(_playToEnd)); persistMgr->transferPtr(TMEMBER_PTR(_sprite)); persistMgr->transfer(TMEMBER(_spriteFilename)); -- cgit v1.2.3