From b5a07fef8ebf29f7f44b15d9b34799c7e115fdad Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 21 Jul 2012 21:01:47 +0200 Subject: WINTERMUTE: Get rid of the C-prefix for class-definitions. --- engines/wintermute/ad/ad_talk_node.cpp | 38 +++++++++++++++++----------------- 1 file changed, 19 insertions(+), 19 deletions(-) (limited to 'engines/wintermute/ad/ad_talk_node.cpp') diff --git a/engines/wintermute/ad/ad_talk_node.cpp b/engines/wintermute/ad/ad_talk_node.cpp index 3b82d731c9..5325b1aeff 100644 --- a/engines/wintermute/ad/ad_talk_node.cpp +++ b/engines/wintermute/ad/ad_talk_node.cpp @@ -36,10 +36,10 @@ #include "engines/wintermute/utils/utils.h" namespace WinterMute { -IMPLEMENT_PERSISTENT(CAdTalkNode, false) +IMPLEMENT_PERSISTENT(AdTalkNode, false) ////////////////////////////////////////////////////////////////////////// -CAdTalkNode::CAdTalkNode(CBGame *inGame): CBBase(inGame) { +AdTalkNode::AdTalkNode(BaseGame *inGame): BaseClass(inGame) { _sprite = NULL; _spriteFilename = NULL; _spriteSet = NULL; @@ -53,7 +53,7 @@ CAdTalkNode::CAdTalkNode(CBGame *inGame): CBBase(inGame) { ////////////////////////////////////////////////////////////////////////// -CAdTalkNode::~CAdTalkNode() { +AdTalkNode::~AdTalkNode() { delete[] _spriteFilename; delete _sprite; delete[] _spriteSetFilename; @@ -80,7 +80,7 @@ TOKEN_DEF(PRECACHE) TOKEN_DEF(EDITOR_PROPERTY) TOKEN_DEF_END ////////////////////////////////////////////////////////////////////////// -bool CAdTalkNode::loadBuffer(byte *buffer, bool complete) { +bool AdTalkNode::loadBuffer(byte *buffer, bool complete) { TOKEN_TABLE_START(commands) TOKEN_TABLE(ACTION) TOKEN_TABLE(SPRITESET_FILE) @@ -95,7 +95,7 @@ bool CAdTalkNode::loadBuffer(byte *buffer, bool complete) { byte *params; int cmd; - CBParser parser(_gameRef); + BaseParser parser(_gameRef); if (complete) { if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ACTION) { @@ -112,16 +112,16 @@ bool CAdTalkNode::loadBuffer(byte *buffer, bool complete) { while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { switch (cmd) { case TOKEN_SPRITE: - CBUtils::setString(&_spriteFilename, (char *)params); + BaseUtils::setString(&_spriteFilename, (char *)params); break; case TOKEN_SPRITESET_FILE: - CBUtils::setString(&_spriteSetFilename, (char *)params); + BaseUtils::setString(&_spriteSetFilename, (char *)params); break; case TOKEN_SPRITESET: { delete _spriteSet; - _spriteSet = new CAdSpriteSet(_gameRef); + _spriteSet = new AdSpriteSet(_gameRef); if (!_spriteSet || DID_FAIL(_spriteSet->loadBuffer(params, false))) { delete _spriteSet; _spriteSet = NULL; @@ -143,7 +143,7 @@ bool CAdTalkNode::loadBuffer(byte *buffer, bool complete) { break; case TOKEN_COMMENT: - if (_gameRef->_editorMode) CBUtils::setString(&_comment, (char *)params); + if (_gameRef->_editorMode) BaseUtils::setString(&_comment, (char *)params); break; case TOKEN_EDITOR_PROPERTY: @@ -168,14 +168,14 @@ bool CAdTalkNode::loadBuffer(byte *buffer, bool complete) { if (_preCache && _spriteFilename) { delete _sprite; - _sprite = new CBSprite(_gameRef); + _sprite = new BaseSprite(_gameRef); if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) return STATUS_FAILED; } if (_preCache && _spriteSetFilename) { delete _spriteSet; - _spriteSet = new CAdSpriteSet(_gameRef); + _spriteSet = new AdSpriteSet(_gameRef); if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) return STATUS_FAILED; } @@ -186,7 +186,7 @@ bool CAdTalkNode::loadBuffer(byte *buffer, bool complete) { ////////////////////////////////////////////////////////////////////////// -bool CAdTalkNode::persist(CBPersistMgr *persistMgr) { +bool AdTalkNode::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_comment)); persistMgr->transfer(TMEMBER(_startTime)); persistMgr->transfer(TMEMBER(_endTime)); @@ -201,7 +201,7 @@ bool CAdTalkNode::persist(CBPersistMgr *persistMgr) { ////////////////////////////////////////////////////////////////////////// -bool CAdTalkNode::saveAsText(CBDynBuffer *buffer, int indent) { +bool AdTalkNode::saveAsText(BaseDynamicBuffer *buffer, int indent) { buffer->putTextIndent(indent, "ACTION {\n"); if (_comment) buffer->putTextIndent(indent + 2, "COMMENT=\"%s\"\n", _comment); buffer->putTextIndent(indent + 2, "START_TIME=%d\n", _startTime); @@ -211,7 +211,7 @@ bool CAdTalkNode::saveAsText(CBDynBuffer *buffer, int indent) { else if (_spriteSet) _spriteSet->saveAsText(buffer, indent + 2); if (_preCache) buffer->putTextIndent(indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE"); - CBBase::saveAsText(buffer, indent + 2); + BaseClass::saveAsText(buffer, indent + 2); buffer->putTextIndent(indent, "}\n"); @@ -220,9 +220,9 @@ bool CAdTalkNode::saveAsText(CBDynBuffer *buffer, int indent) { ////////////////////////////////////////////////////////////////////////// -bool CAdTalkNode::loadSprite() { +bool AdTalkNode::loadSprite() { if (_spriteFilename && !_sprite) { - _sprite = new CBSprite(_gameRef); + _sprite = new BaseSprite(_gameRef); if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) { delete _sprite; _sprite = NULL; @@ -231,7 +231,7 @@ bool CAdTalkNode::loadSprite() { } else if (_spriteSetFilename && !_spriteSet) { - _spriteSet = new CAdSpriteSet(_gameRef); + _spriteSet = new AdSpriteSet(_gameRef); if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) { delete _spriteSet; _spriteSet = NULL; @@ -244,7 +244,7 @@ bool CAdTalkNode::loadSprite() { ////////////////////////////////////////////////////////////////////////// -bool CAdTalkNode::isInTimeInterval(uint32 time, TDirection dir) { +bool AdTalkNode::isInTimeInterval(uint32 time, TDirection dir) { if (time >= _startTime) { if (_playToEnd) { if ((_spriteFilename && _sprite == NULL) || (_sprite && _sprite->_finished == false)) return true; @@ -256,7 +256,7 @@ bool CAdTalkNode::isInTimeInterval(uint32 time, TDirection dir) { ////////////////////////////////////////////////////////////////////////// -CBSprite *CAdTalkNode::getSprite(TDirection dir) { +BaseSprite *AdTalkNode::getSprite(TDirection dir) { loadSprite(); if (_sprite) return _sprite; else if (_spriteSet) return _spriteSet->getSprite(dir); -- cgit v1.2.3