From 2c530bc6edc9ffd95fa86488a663e67d2735041f Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Thu, 26 Jul 2012 20:49:59 +0200 Subject: WINTERMUTE: var_name -> varName --- engines/wintermute/ad/ad_game.cpp | 18 +++++++++--------- engines/wintermute/ad/ad_inventory_box.cpp | 6 +++--- engines/wintermute/ad/ad_response_box.cpp | 14 +++++++------- 3 files changed, 19 insertions(+), 19 deletions(-) (limited to 'engines/wintermute/ad') diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp index 4533496199..e7bc4483e6 100644 --- a/engines/wintermute/ad/ad_game.cpp +++ b/engines/wintermute/ad/ad_game.cpp @@ -715,13 +715,13 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, ScValue *val = stack->pop(); if (!val->isNULL()) { for (int i = 0; i < _inventories.getSize(); i++) { - AdInventory *Inv = _inventories[i]; + AdInventory *inv = _inventories[i]; - for (int j = 0; j < Inv->_takenItems.getSize(); j++) { - if (val->getNative() == Inv->_takenItems[j]) { + for (int j = 0; j < inv->_takenItems.getSize(); j++) { + if (val->getNative() == inv->_takenItems[j]) { stack->pushBool(true); return STATUS_OK; - } else if (scumm_stricmp(val->getString(), Inv->_takenItems[j]->getName()) == 0) { + } else if (scumm_stricmp(val->getString(), inv->_takenItems[j]->getName()) == 0) { stack->pushBool(true); return STATUS_OK; } @@ -1176,16 +1176,16 @@ bool AdGame::scSetProperty(const char *name, ScValue *value) { ////////////////////////////////////////////////////////////////////////// bool AdGame::ExternalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name) { - ScValue *this_obj; + ScValue *thisObj; ////////////////////////////////////////////////////////////////////////// // Actor ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "Actor") == 0) { stack->correctParams(0); - this_obj = thisStack->getTop(); + thisObj = thisStack->getTop(); - this_obj->setNative(new AdActor(_gameRef)); + thisObj->setNative(new AdActor(_gameRef)); stack->pushNULL(); } @@ -1194,9 +1194,9 @@ bool AdGame::ExternalCall(ScScript *script, ScStack *stack, ScStack *thisStack, ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Entity") == 0) { stack->correctParams(0); - this_obj = thisStack->getTop(); + thisObj = thisStack->getTop(); - this_obj->setNative(new AdEntity(_gameRef)); + thisObj->setNative(new AdEntity(_gameRef)); stack->pushNULL(); } diff --git a/engines/wintermute/ad/ad_inventory_box.cpp b/engines/wintermute/ad/ad_inventory_box.cpp index b8a3f1da22..80929bcb7b 100644 --- a/engines/wintermute/ad/ad_inventory_box.cpp +++ b/engines/wintermute/ad/ad_inventory_box.cpp @@ -223,7 +223,7 @@ bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) { byte *params; int cmd = 2; BaseParser parser(_gameRef); - bool always_visible = false; + bool alwaysVisible = false; _exclusive = false; if (complete) { @@ -275,7 +275,7 @@ bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) { break; case TOKEN_ALWAYS_VISIBLE: - parser.scanStr((char *)params, "%b", &always_visible); + parser.scanStr((char *)params, "%b", &alwaysVisible); break; case TOKEN_SPACING: @@ -318,7 +318,7 @@ bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) { } } - _visible = always_visible; + _visible = alwaysVisible; if (_window) { for (int i = 0; i < _window->_widgets.getSize(); i++) { diff --git a/engines/wintermute/ad/ad_response_box.cpp b/engines/wintermute/ad/ad_response_box.cpp index c566120405..07df0a88ee 100644 --- a/engines/wintermute/ad/ad_response_box.cpp +++ b/engines/wintermute/ad/ad_response_box.cpp @@ -453,22 +453,22 @@ bool AdResponseBox::display() { // shift down if needed if (!_horizontal) { - int total_height = 0; + int totalHeight = 0; for (i = 0; i < _respButtons.getSize(); i++) { - total_height += (_respButtons[i]->_height + _spacing); + totalHeight += (_respButtons[i]->_height + _spacing); } - total_height -= _spacing; + totalHeight -= _spacing; switch (_verticalAlign) { case VAL_BOTTOM: - if (yyy + total_height < rect.bottom) { - yyy = rect.bottom - total_height; + if (yyy + totalHeight < rect.bottom) { + yyy = rect.bottom - totalHeight; } break; case VAL_CENTER: - if (yyy + total_height < rect.bottom) { - yyy += ((rect.bottom - rect.top) - total_height) / 2; + if (yyy + totalHeight < rect.bottom) { + yyy += ((rect.bottom - rect.top) - totalHeight) / 2; } break; -- cgit v1.2.3