From 7027741de777f3d1f5e9e93f5a2dd8ade09b6599 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Fri, 31 Aug 2012 19:51:07 +0200 Subject: WINTERMUTE: Fix warnings --- engines/wintermute/ad/ad_actor.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'engines/wintermute/ad') diff --git a/engines/wintermute/ad/ad_actor.cpp b/engines/wintermute/ad/ad_actor.cpp index dd50955b4c..63b1532416 100644 --- a/engines/wintermute/ad/ad_actor.cpp +++ b/engines/wintermute/ad/ad_actor.cpp @@ -1036,7 +1036,7 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *animName = stack->pop()->getString(); bool found = false; - for (int i = 0; i < _anims.size(); i++) { + for (uint32 i = 0; i < _anims.size(); i++) { if (scumm_stricmp(_anims[i]->getName(), animName) == 0) { // invalidate sprites in use if (_anims[i]->containsSprite(_tempSprite2)) { @@ -1255,7 +1255,7 @@ BaseSprite *AdActor::getTalkStance(const char *stance) { // not - get a random talk if (!ret) { BaseArray talkAnims; - for (int i = 0; i < _anims.size(); i++) { + for (uint32 i = 0; i < _anims.size(); i++) { if (_talkAnimName.compareToIgnoreCase(_anims[i]->getName()) == 0) { talkAnims.add(_anims[i]); } @@ -1284,7 +1284,7 @@ BaseSprite *AdActor::getTalkStanceOld(const char *stance) { if (stance != NULL) { // search special stances - for (int i = 0; i < _talkSpritesEx.size(); i++) { + for (uint32 i = 0; i < _talkSpritesEx.size(); i++) { if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) { ret = _talkSpritesEx[i]->getSprite(_dir); break; @@ -1292,7 +1292,7 @@ BaseSprite *AdActor::getTalkStanceOld(const char *stance) { } if (ret == NULL) { // search generic stances - for (int i = 0; i < _talkSprites.size(); i++) { + for (uint32 i = 0; i < _talkSprites.size(); i++) { if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) { ret = _talkSprites[i]->getSprite(_dir); break; @@ -1395,7 +1395,7 @@ int AdActor::getHeight() { ////////////////////////////////////////////////////////////////////////// AdSpriteSet *AdActor::getAnimByName(const Common::String &animName) { - for (int i = 0; i < _anims.size(); i++) { + for (uint32 i = 0; i < _anims.size(); i++) { if (animName.compareToIgnoreCase(_anims[i]->getName()) == 0) { return _anims[i]; } -- cgit v1.2.3