From c7eda9abc80d1912148cae4292b94620c67a9c19 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Mon, 23 Jul 2012 03:42:27 +0200 Subject: WINTERMUTE: Encapsulate and distance BasePersistenceManager from Base. --- engines/wintermute/ad/ad_game.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/wintermute/ad') diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp index ef5461bb5e..d75f41e38e 100644 --- a/engines/wintermute/ad/ad_game.cpp +++ b/engines/wintermute/ad/ad_game.cpp @@ -1252,7 +1252,7 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) { ////////////////////////////////////////////////////////////////////////// bool AdGame::persist(BasePersistenceManager *persistMgr) { - if (!persistMgr->_saving) cleanup(); + if (!persistMgr->getIsSaving()) cleanup(); BaseGame::persist(persistMgr); _dlgPendingBranches.persist(persistMgr); @@ -1292,7 +1292,7 @@ bool AdGame::persist(BasePersistenceManager *persistMgr) { _speechDirs.persist(persistMgr); persistMgr->transfer(TMEMBER(_smartItemCursor)); - if (!persistMgr->_saving) _initialScene = false; + if (!persistMgr->getIsSaving()) _initialScene = false; persistMgr->transfer(TMEMBER(_startupScene)); -- cgit v1.2.3