From 113961fd2a2203434b03766d722a0f8c0854bfd0 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Thu, 19 Jul 2012 19:29:15 +0200 Subject: WINTERMUTE: Change all folder-names to lowercase. --- engines/wintermute/base/BQuickMsg.cpp | 54 +++++++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 engines/wintermute/base/BQuickMsg.cpp (limited to 'engines/wintermute/base/BQuickMsg.cpp') diff --git a/engines/wintermute/base/BQuickMsg.cpp b/engines/wintermute/base/BQuickMsg.cpp new file mode 100644 index 0000000000..32bd04afe2 --- /dev/null +++ b/engines/wintermute/base/BQuickMsg.cpp @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/BQuickMsg.h" +#include "engines/wintermute/base/BGame.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////////// +CBQuickMsg::CBQuickMsg(CBGame *inGame, const char *text): CBBase(inGame) { + _text = new char [strlen(text) + 1]; + if (_text) strcpy(_text, text); + _startTime = _gameRef->_currentTime; +} + + +////////////////////////////////////////////////////////////////////////// +CBQuickMsg::~CBQuickMsg() { + if (_text) delete [] _text; +} + + +////////////////////////////////////////////////////////////////////////// +char *CBQuickMsg::getText() { + return _text; +} + +} // end of namespace WinterMute -- cgit v1.2.3