From 113961fd2a2203434b03766d722a0f8c0854bfd0 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Thu, 19 Jul 2012 19:29:15 +0200 Subject: WINTERMUTE: Change all folder-names to lowercase. --- engines/wintermute/base/BRegistry.h | 76 +++++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 engines/wintermute/base/BRegistry.h (limited to 'engines/wintermute/base/BRegistry.h') diff --git a/engines/wintermute/base/BRegistry.h b/engines/wintermute/base/BRegistry.h new file mode 100644 index 0000000000..123d1d8a2f --- /dev/null +++ b/engines/wintermute/base/BRegistry.h @@ -0,0 +1,76 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BREGISTRY_H +#define WINTERMUTE_BREGISTRY_H + +#include "engines/wintermute/base/BBase.h" + +namespace WinterMute { + +class CBRegistry : public CBBase { +public: + void setIniName(const char *name); + char *getIniName(); + bool writeBool(const AnsiString &subKey, const AnsiString &key, bool Value); + bool readBool(const AnsiString &subKey, const AnsiString &key, bool init = false); + bool writeInt(const AnsiString &subKey, const AnsiString &key, int value); + int readInt(const AnsiString &subKey, const AnsiString &key, int init = 0); + bool writeString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value); + AnsiString readString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init = ""); + CBRegistry(CBGame *inGame); + virtual ~CBRegistry(); + + void setBasePath(const char *basePath); + AnsiString getBasePath() const { + return _basePath; + } + + void loadValues(bool local); + void saveValues(); + +private: + char *_iniName; + + typedef Common::HashMap KeyValuePair; + typedef Common::HashMap PathValueMap; + + PathValueMap _localValues; + PathValueMap _values; + + AnsiString _basePath; + + void loadXml(const AnsiString fileName, PathValueMap &values); + void saveXml(const AnsiString fileName, PathValueMap &values); + + AnsiString getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found); +}; + +} // end of namespace WinterMute + +#endif -- cgit v1.2.3