From 5683f076331d2831eb4720b65bb53e8d01ca33ee Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 21 Jul 2012 18:19:07 +0200 Subject: WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case. --- engines/wintermute/base/base.cpp | 178 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 178 insertions(+) create mode 100644 engines/wintermute/base/base.cpp (limited to 'engines/wintermute/base/base.cpp') diff --git a/engines/wintermute/base/base.cpp b/engines/wintermute/base/base.cpp new file mode 100644 index 0000000000..5fabe94312 --- /dev/null +++ b/engines/wintermute/base/base.cpp @@ -0,0 +1,178 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////// +CBBase::CBBase(CBGame *gameOwner) { + _gameRef = gameOwner; + _persistable = true; +} + + +////////////////////////////////////////////////////////////////////////// +CBBase::CBBase() { + _gameRef = NULL; + _persistable = true; +} + + +////////////////////////////////////////////////////////////////////// +CBBase::~CBBase() { + _editorProps.clear(); +} + + +////////////////////////////////////////////////////////////////////////// +const char *CBBase::getEditorProp(const char *propName, const char *initVal) { + _editorPropsIter = _editorProps.find(propName); + if (_editorPropsIter != _editorProps.end()) + return _editorPropsIter->_value.c_str(); + //return _editorPropsIter->second.c_str(); // <- TODO Clean + else return initVal; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBBase::setEditorProp(const char *propName, const char *propValue) { + if (propName == NULL) return STATUS_FAILED; + + if (propValue == NULL) { + _editorProps.erase(propName); + } else { + _editorProps[propName] = propValue; + } + return STATUS_OK; +} + + + +TOKEN_DEF_START +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF(NAME) +TOKEN_DEF(VALUE) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool CBBase::parseEditorProperty(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE(NAME) + TOKEN_TABLE(VALUE) + TOKEN_TABLE_END + + + if (!_gameRef->_editorMode) + return STATUS_OK; + + + byte *params; + int cmd; + CBParser parser(_gameRef); + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_EDITOR_PROPERTY) { + _gameRef->LOG(0, "'EDITOR_PROPERTY' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + char *propName = NULL; + char *propValue = NULL; + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_NAME: + delete[] propName; + propName = new char[strlen((char *)params) + 1]; + if (propName) strcpy(propName, (char *)params); + else cmd = PARSERR_GENERIC; + break; + + case TOKEN_VALUE: + delete[] propValue; + propValue = new char[strlen((char *)params) + 1]; + if (propValue) strcpy(propValue, (char *)params); + else cmd = PARSERR_GENERIC; + break; + } + + } + if (cmd == PARSERR_TOKENNOTFOUND) { + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; + _gameRef->LOG(0, "Syntax error in EDITOR_PROPERTY definition"); + return STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) { + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; + _gameRef->LOG(0, "Error loading EDITOR_PROPERTY definition"); + return STATUS_FAILED; + } + + + setEditorProp(propName, propValue); + + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBBase::saveAsText(CBDynBuffer *buffer, int indent) { + _editorPropsIter = _editorProps.begin(); + while (_editorPropsIter != _editorProps.end()) { + buffer->putTextIndent(indent, "EDITOR_PROPERTY\n"); + buffer->putTextIndent(indent, "{\n"); + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _editorPropsIter->_key.c_str()); + buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _editorPropsIter->_value.c_str()); + //buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", (char *)_editorPropsIter->first.c_str()); // <- TODO, remove + //buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _editorPropsIter->second.c_str()); // <- TODO, remove + buffer->putTextIndent(indent, "}\n\n"); + + _editorPropsIter++; + } + return STATUS_OK; +} + +} // end of namespace WinterMute -- cgit v1.2.3