From a00c372f9eff8da8820cb06ed784fefb5cac247f Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Thu, 18 Apr 2013 12:31:18 +0200 Subject: WINTERMUTE: Get Renderer from BaseEngine, not BaseGame in BaseClasses. --- engines/wintermute/base/base_active_rect.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'engines/wintermute/base/base_active_rect.cpp') diff --git a/engines/wintermute/base/base_active_rect.cpp b/engines/wintermute/base/base_active_rect.cpp index 4c62cf9561..7a91854c57 100644 --- a/engines/wintermute/base/base_active_rect.cpp +++ b/engines/wintermute/base/base_active_rect.cpp @@ -28,6 +28,7 @@ #include "engines/wintermute/base/base_active_rect.h" #include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/base_region.h" #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/platform_osystem.h" @@ -89,7 +90,7 @@ void BaseActiveRect::clipRect() { Rect32 rc; bool customViewport; _gameRef->getCurrentViewportRect(&rc, &customViewport); - BaseRenderer *Rend = _gameRef->_renderer; + BaseRenderer *Rend = BaseEngine::getRenderer(); if (!customViewport) { rc.left -= Rend->_drawOffsetX; -- cgit v1.2.3