From b6242d0ea5603f73b488ed144ee3807b89829072 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Thu, 18 Apr 2013 17:45:50 +0200 Subject: WINTERMUTE: Use int32 instead of int in classes. --- engines/wintermute/base/base_active_rect.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/wintermute/base/base_active_rect.h') diff --git a/engines/wintermute/base/base_active_rect.h b/engines/wintermute/base/base_active_rect.h index 7ef8374814..982a0902d0 100644 --- a/engines/wintermute/base/base_active_rect.h +++ b/engines/wintermute/base/base_active_rect.h @@ -45,8 +45,8 @@ public: BaseSubFrame *_frame; BaseObject *_owner; BaseRegion *_region; - int _offsetX; - int _offsetY; + int32 _offsetX; + int32 _offsetY; Rect32 _rect; BaseActiveRect(BaseGame *inGameOwner = nullptr); BaseActiveRect(BaseGame *inGameOwner, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX = 100, float zoomY = 100, bool precise = true); -- cgit v1.2.3