From 5683f076331d2831eb4720b65bb53e8d01ca33ee Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 21 Jul 2012 18:19:07 +0200 Subject: WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case. --- engines/wintermute/base/base_debugger.cpp | 203 ++++++++++++++++++++++++++++++ 1 file changed, 203 insertions(+) create mode 100644 engines/wintermute/base/base_debugger.cpp (limited to 'engines/wintermute/base/base_debugger.cpp') diff --git a/engines/wintermute/base/base_debugger.cpp b/engines/wintermute/base/base_debugger.cpp new file mode 100644 index 0000000000..f56f08dab2 --- /dev/null +++ b/engines/wintermute/base/base_debugger.cpp @@ -0,0 +1,203 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_Debugger.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////////// +CBDebugger::CBDebugger(CBGame *inGame) : CBBase(inGame) { + _enabled = false; +} + +////////////////////////////////////////////////////////////////////////// +CBDebugger::~CBDebugger(void) { +} + + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::initialize() { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::shutdown() { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onGameInit() { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onGameShutdown() { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onGameTick() { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onLog(unsigned int errorCode, const char *text) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onScriptInit(CScScript *script) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onScriptEventThreadInit(CScScript *script, CScScript *parentScript, const char *name) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onScriptMethodThreadInit(CScScript *script, CScScript *parentScript, const char *name) { + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onScriptShutdown(CScScript *script) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onScriptChangeLine(CScScript *script, int Line) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onScriptChangeScope(CScScript *script, CScValue *scope) { + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onScriptShutdownScope(CScScript *script, CScValue *scope) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onVariableInit(EWmeDebuggerVariableType type, CScScript *script, CScValue *scope, CScValue *var, const char *variableName) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onVariableChangeValue(CScValue *var, CScValue *value) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::onScriptHitBreakpoint(CScScript *script) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +// IWmeDebugServer interface implementation +bool CBDebugger::attachClient(IWmeDebugClient *client) { + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::detachClient(IWmeDebugClient *client) { + return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::queryData(IWmeDebugClient *client) { + return false; +} + + +////////////////////////////////////////////////////////////////////////// +int CBDebugger::getPropInt(const char *propName) { + return 0; +} + +////////////////////////////////////////////////////////////////////////// +double CBDebugger::getPropFloat(const char *propName) { + return 0.0; +} + +////////////////////////////////////////////////////////////////////////// +const char *CBDebugger::getPropString(const char *propName) { + return ""; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::getPropBool(const char *propName) { + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::setProp(const char *propName, int propValue) { + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::setProp(const char *propName, double propValue) { + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::setProp(const char *propName, const char *propValue) { + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::setProp(const char *propName, bool propValue) { + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::resolveFilename(const char *relativeFilename, char *absFilenameBuf, int absBufSize) { + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::addBreakpoint(const char *scriptFilename, int line) { + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::removeBreakpoint(const char *scriptFilename, int line) { + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool CBDebugger::continueExecution() { + return false; +} + +} // end of namespace WinterMute -- cgit v1.2.3