From 5683f076331d2831eb4720b65bb53e8d01ca33ee Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 21 Jul 2012 18:19:07 +0200 Subject: WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case. --- engines/wintermute/base/base_fader.h | 62 ++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 engines/wintermute/base/base_fader.h (limited to 'engines/wintermute/base/base_fader.h') diff --git a/engines/wintermute/base/base_fader.h b/engines/wintermute/base/base_fader.h new file mode 100644 index 0000000000..679f5d0903 --- /dev/null +++ b/engines/wintermute/base/base_fader.h @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BFADER_H +#define WINTERMUTE_BFADER_H + + +#include "engines/wintermute/base/base_object.h" + +namespace WinterMute { + +class CBFader : public CBObject { +public: + bool _system; + uint32 getCurrentColor(); + bool fadeOut(uint32 targetColor, uint32 duration, bool system = false); + bool fadeIn(uint32 sourceColor, uint32 duration, bool system = false); + bool deactivate(); + bool display(); + bool update(); + DECLARE_PERSISTENT(CBFader, CBObject) + CBFader(CBGame *inGame); + virtual ~CBFader(); + bool _active; + byte _red; + byte _green; + byte _blue; + byte _currentAlpha; + byte _targetAlpha; + byte _sourceAlpha; + uint32 _duration; + uint32 _startTime; +}; + +} // end of namespace WinterMute + +#endif -- cgit v1.2.3