From 28759d7aa3b3b6ef9e01a806fe277ca83d7ee30d Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Wed, 25 Jul 2012 03:33:24 +0200 Subject: WINTERMUTE: Move SaveGame-file-saving handling over to BasePersistenceManager --- engines/wintermute/base/base_file_manager.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'engines/wintermute/base/base_file_manager.h') diff --git a/engines/wintermute/base/base_file_manager.h b/engines/wintermute/base/base_file_manager.h index 89d1e5b46b..e3c20378bb 100644 --- a/engines/wintermute/base/base_file_manager.h +++ b/engines/wintermute/base/base_file_manager.h @@ -43,13 +43,10 @@ public: bool closeFile(Common::SeekableReadStream *File); bool hasFile(const Common::String &filename); Common::SeekableReadStream *openFile(const Common::String &filename, bool absPathWarning = true, bool keepTrackOf = true); - Common::SeekableReadStream *loadSaveGame(const Common::String &filename); byte *readWholeFile(const Common::String &filename, uint32 *size = NULL, bool mustExist = true); BaseFileManager(BaseGame *inGame = NULL); virtual ~BaseFileManager(); - // Used only by BasePersistenceManager - bool saveFile(const Common::String &filename, byte *buffer, uint32 bufferSize, bool compressed = false, byte *prefixBuffer = NULL, uint32 prefixSize = 0); // Used only for detection bool registerPackages(const Common::FSList &fslist); private: -- cgit v1.2.3