From 88fe4e3106e4eb7f3c179dfdb3b5a2f4fd3c7e2c Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Mon, 23 Jul 2012 04:40:31 +0200 Subject: WINTERMUTE: Handle the "language/" subdirectory separately for choice of language. Since we don't have the same launcher the games have, we'll have to avoid including ALL the datafiles, as the localization-dcps are usually intended to work alone. For now, it's hardcoded to only load english. --- engines/wintermute/base/base_file_manager.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/wintermute/base/base_file_manager.h') diff --git a/engines/wintermute/base/base_file_manager.h b/engines/wintermute/base/base_file_manager.h index 8dfde06f74..f859e39b00 100644 --- a/engines/wintermute/base/base_file_manager.h +++ b/engines/wintermute/base/base_file_manager.h @@ -75,8 +75,8 @@ private: Common::FSList _packagePaths; // Common::FSList _singlePaths; bool findPackageSignature(Common::SeekableReadStream *f, uint32 *offset); - bool registerPackage(Common::SeekableReadStream *stream, const Common::String &filename = "", bool searchSignature = false); - bool registerPackage(const Common::String &filename, bool searchSignature = false); + bool registerPackage(Common::FSNode package, const Common::String &filename = "", bool searchSignature = false); +// bool registerPackage(const Common::String &filename, bool searchSignature = false); Common::Array _packages; Common::Array _openFiles; Common::HashMap _files; -- cgit v1.2.3