From e296ac1d47e3d53e86773fb2876d48b3db2935b4 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Wed, 31 Jul 2013 04:22:44 +0200 Subject: WINTERMUTE: Let engine know both gameid and language of target as well as targetname. --- engines/wintermute/base/base_game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/wintermute/base/base_game.cpp') diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp index 0594699edc..d2cf7d12da 100644 --- a/engines/wintermute/base/base_game.cpp +++ b/engines/wintermute/base/base_game.cpp @@ -81,7 +81,7 @@ IMPLEMENT_PERSISTENT(BaseGame, true) ////////////////////////////////////////////////////////////////////// -BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gameId), _timerNormal(), _timerLive() { +BaseGame::BaseGame(const Common::String &targetName) : BaseObject(this), _targetName(targetName), _timerNormal(), _timerLive() { _shuttingDown = false; _state = GAME_RUNNING; -- cgit v1.2.3