From d07409def7cf63296a11f0cdea3bf5b7e1c3427a Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Tue, 5 Nov 2013 13:48:11 +0100 Subject: WINTERMUTE: Transfer Sint32s explicitly when saving/loading. --- engines/wintermute/base/base_game_music.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/wintermute/base/base_game_music.cpp') diff --git a/engines/wintermute/base/base_game_music.cpp b/engines/wintermute/base/base_game_music.cpp index a401da2d97..8894fb843f 100644 --- a/engines/wintermute/base/base_game_music.cpp +++ b/engines/wintermute/base/base_game_music.cpp @@ -224,8 +224,8 @@ bool BaseGameMusic::persistCrossfadeSettings(BasePersistenceManager *persistMgr) persistMgr->transferBool(TMEMBER(_musicCrossfadeRunning)); persistMgr->transferUint32(TMEMBER(_musicCrossfadeStartTime)); persistMgr->transferUint32(TMEMBER(_musicCrossfadeLength)); - persistMgr->transfer(TMEMBER(_musicCrossfadeChannel1)); - persistMgr->transfer(TMEMBER(_musicCrossfadeChannel2)); + persistMgr->transferSint32(TMEMBER(_musicCrossfadeChannel1)); + persistMgr->transferSint32(TMEMBER(_musicCrossfadeChannel2)); persistMgr->transferBool(TMEMBER(_musicCrossfadeSwap)); return true; } -- cgit v1.2.3