From 115e60e7cb10b271ce727f563b1dc3ff37c193a8 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sun, 9 Dec 2012 16:31:47 +0100 Subject: WINTERMUTE: Split out the music-related functionality of BaseGame to a separate class. --- engines/wintermute/base/base_game_music.h | 73 +++++++++++++++++++++++++++++++ 1 file changed, 73 insertions(+) create mode 100644 engines/wintermute/base/base_game_music.h (limited to 'engines/wintermute/base/base_game_music.h') diff --git a/engines/wintermute/base/base_game_music.h b/engines/wintermute/base/base_game_music.h new file mode 100644 index 0000000000..058a8cadef --- /dev/null +++ b/engines/wintermute/base/base_game_music.h @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_GAME_MUSIC_H +#define WINTERMUTE_BASE_GAME_MUSIC_H + +#include "common/scummsys.h" + + +namespace Wintermute { + +#define NUM_MUSIC_CHANNELS 5 +class BasePersistenceManager; +class BaseSound; +class ScStack; +class ScScript; +class BaseGame; +class BaseGameMusic { +public: + BaseGameMusic(BaseGame *gameRef); + void cleanup(); + + bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + + bool resumeMusic(int channel); + bool setMusicStartTime(int channel, uint32 time); + bool pauseMusic(int channel); + bool stopMusic(int channel); + bool playMusic(int channel, const char *filename, bool looping = true, uint32 loopStart = 0); + bool updateMusicCrossfade(); + + bool persistChannels(BasePersistenceManager *persistMgr); + bool persistCrossfadeSettings(BasePersistenceManager *persistMgr); +private: + BaseGame *_gameRef; + BaseSound *_music[NUM_MUSIC_CHANNELS]; + uint32 _musicStartTime[NUM_MUSIC_CHANNELS]; + bool _musicCrossfadeRunning; + bool _musicCrossfadeSwap; + uint32 _musicCrossfadeStartTime; + uint32 _musicCrossfadeLength; + int _musicCrossfadeChannel1; + int _musicCrossfadeChannel2; +}; + +} // end of namespace Wintermute + +#endif -- cgit v1.2.3