From 55c8b7a11a262e7bc2cfda87447c0c2c0ecf972b Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Wed, 3 Sep 2014 17:47:49 +0200 Subject: WINTERMUTE: Save the names of any language files that are loaded. (Fix bug #6651) This way, they will be reloaded in the same order when loading a save game. Old save games will continue to show the bug, but new savegames will be consistent. A quick fix for old save games in the white chamber, is to launch the game with the correct language BEFORE loading the save game. This increases the save-game-version to 1.3.1ScummVM --- engines/wintermute/base/base_game_settings.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'engines/wintermute/base/base_game_settings.cpp') diff --git a/engines/wintermute/base/base_game_settings.cpp b/engines/wintermute/base/base_game_settings.cpp index 3b54384cc7..61c5894be3 100644 --- a/engines/wintermute/base/base_game_settings.cpp +++ b/engines/wintermute/base/base_game_settings.cpp @@ -219,4 +219,8 @@ char *BaseGameSettings::getKeyFromStringTable(const char *str) const { return _stringTable->getKey(str); } +bool BaseGameSettings::persist(BasePersistenceManager *persistMgr) { + return _stringTable->persist(persistMgr); +} + } // End of namespace Wintermute -- cgit v1.2.3