From 55c8b7a11a262e7bc2cfda87447c0c2c0ecf972b Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Wed, 3 Sep 2014 17:47:49 +0200 Subject: WINTERMUTE: Save the names of any language files that are loaded. (Fix bug #6651) This way, they will be reloaded in the same order when loading a save game. Old save games will continue to show the bug, but new savegames will be consistent. A quick fix for old save games in the white chamber, is to launch the game with the correct language BEFORE loading the save game. This increases the save-game-version to 1.3.1ScummVM --- engines/wintermute/base/base_game_settings.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'engines/wintermute/base/base_game_settings.h') diff --git a/engines/wintermute/base/base_game_settings.h b/engines/wintermute/base/base_game_settings.h index fe0e9907e6..2059cb075e 100644 --- a/engines/wintermute/base/base_game_settings.h +++ b/engines/wintermute/base/base_game_settings.h @@ -34,6 +34,7 @@ namespace Wintermute { class BaseStringTable; class BaseGame; +class BasePersistenceManager; class BaseGameSettings { public: const char *getGameFile() const { return (_gameFile ? _gameFile : "default.game"); } @@ -46,6 +47,8 @@ public: bool loadStringTable(const char *filename, bool clearOld); void expandStringByStringTable(char **str) const; char *getKeyFromStringTable(const char *str) const; + + bool persist(BasePersistenceManager *persistMgr); private: char *_gameFile; int _resWidth; -- cgit v1.2.3