From 5683f076331d2831eb4720b65bb53e8d01ca33ee Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 21 Jul 2012 18:19:07 +0200 Subject: WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case. --- engines/wintermute/base/base_object.h | 144 ++++++++++++++++++++++++++++++++++ 1 file changed, 144 insertions(+) create mode 100644 engines/wintermute/base/base_object.h (limited to 'engines/wintermute/base/base_object.h') diff --git a/engines/wintermute/base/base_object.h b/engines/wintermute/base/base_object.h new file mode 100644 index 0000000000..70dc69f53d --- /dev/null +++ b/engines/wintermute/base/base_object.h @@ -0,0 +1,144 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BOBJECT_H +#define WINTERMUTE_BOBJECT_H + + +#include "engines/wintermute/base/base_script_holder.h" +#include "engines/wintermute/persistent.h" +#include "common/events.h" + +namespace WinterMute { + +class CBSprite; +class CBSound; +class CBSurface; +class CBScriptHolder; +class CScValue; +class CScStack; +class CScScript; +class CBObject : public CBScriptHolder { +public: + TSpriteBlendMode _blendMode; + virtual bool afterMove(); + float _relativeRotate; + bool _rotateValid; + float _rotate; + void setSoundEvent(const char *eventName); + bool _rotatable; + uint32 _alphaColor; + float _scale; + float _scaleX; + float _scaleY; + float _relativeScale; + virtual bool isReady(); + virtual bool getExtendedFlag(const char *flagName); + virtual bool resetSoundPan(); + virtual bool updateSounds(); + bool updateOneSound(CBSound *sound); + bool _autoSoundPanning; + uint32 _sFXStart; + int _sFXVolume; + bool setSFXTime(uint32 time); + bool setSFXVolume(int volume); + bool resumeSFX(); + bool pauseSFX(); + bool stopSFX(bool deleteSound = true); + bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = NULL, uint32 loopStart = 0); + CBSound *_sFX; + + TSFXType _sFXType; + float _sFXParam1; + float _sFXParam2; + float _sFXParam3; + float _sFXParam4; + + virtual bool handleMouseWheel(int delta); + virtual bool handleMouse(TMouseEvent event, TMouseButton button); + virtual bool handleKeypress(Common::Event *event, bool printable = false); + virtual int getHeight(); + bool setCursor(const char *filename); + bool setActiveCursor(const char *filename); + bool cleanup(); + const char *getCaption(int caseVal = 1); + void setCaption(const char *caption, int caseVal = 1); + bool _editorSelected; + bool _editorAlwaysRegister; + bool _editorOnly; + bool _is3D; + DECLARE_PERSISTENT(CBObject, CBScriptHolder) + virtual bool showCursor(); + CBSprite *_cursor; + bool _sharedCursors; + CBSprite *_activeCursor; + virtual bool saveAsText(CBDynBuffer *buffer, int indent); + virtual bool listen(CBScriptHolder *param1, uint32 param2); + bool _ready; + bool _registrable; + bool _zoomable; + bool _shadowable; + Rect32 _rect; + bool _rectSet; + int _iD; + bool _movable; + CBObject(CBGame *inGame); + virtual ~CBObject(); + char *_caption[7]; + char *_soundEvent; + int _posY; + int _posX; + bool _saveState; + + // base + virtual bool update() { + return STATUS_FAILED; + }; + virtual bool display() { + return STATUS_FAILED; + }; + virtual bool invalidateDeviceObjects() { + return STATUS_OK; + }; + virtual bool restoreDeviceObjects() { + return STATUS_OK; + }; + bool _nonIntMouseEvents; + + +public: + // scripting interface + virtual CScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, CScValue *value); + virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + virtual const char *scToString(); +}; + +} // end of namespace WinterMute + +#endif -- cgit v1.2.3