From b4090ead4d4334e08725323ff72fd355c93b63d5 Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Tue, 4 Sep 2012 22:17:23 +0200 Subject: WINTERMUTE: Convert CRLF to LF --- engines/wintermute/base/base_quick_msg.cpp | 114 ++++++++++++++--------------- 1 file changed, 57 insertions(+), 57 deletions(-) (limited to 'engines/wintermute/base/base_quick_msg.cpp') diff --git a/engines/wintermute/base/base_quick_msg.cpp b/engines/wintermute/base/base_quick_msg.cpp index dfe25b474b..0a9907ac6b 100644 --- a/engines/wintermute/base/base_quick_msg.cpp +++ b/engines/wintermute/base/base_quick_msg.cpp @@ -1,57 +1,57 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/base/base_quick_msg.h" -#include "engines/wintermute/base/base_game.h" - -namespace Wintermute { - -////////////////////////////////////////////////////////////////////////// -BaseQuickMsg::BaseQuickMsg(BaseGame *inGame, const char *text) : BaseClass(inGame) { - _text = new char [strlen(text) + 1]; - if (_text) { - strcpy(_text, text); - } - _startTime = _gameRef->_currentTime; -} - - -////////////////////////////////////////////////////////////////////////// -BaseQuickMsg::~BaseQuickMsg() { - if (_text) { - delete[] _text; - } -} - - -////////////////////////////////////////////////////////////////////////// -char *BaseQuickMsg::getText() { - return _text; -} - -} // end of namespace Wintermute +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_quick_msg.h" +#include "engines/wintermute/base/base_game.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////////// +BaseQuickMsg::BaseQuickMsg(BaseGame *inGame, const char *text) : BaseClass(inGame) { + _text = new char [strlen(text) + 1]; + if (_text) { + strcpy(_text, text); + } + _startTime = _gameRef->_currentTime; +} + + +////////////////////////////////////////////////////////////////////////// +BaseQuickMsg::~BaseQuickMsg() { + if (_text) { + delete[] _text; + } +} + + +////////////////////////////////////////////////////////////////////////// +char *BaseQuickMsg::getText() { + return _text; +} + +} // end of namespace Wintermute -- cgit v1.2.3