From b4090ead4d4334e08725323ff72fd355c93b63d5 Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Tue, 4 Sep 2012 22:17:23 +0200 Subject: WINTERMUTE: Convert CRLF to LF --- engines/wintermute/base/base_region.h | 138 +++++++++++++++++----------------- 1 file changed, 69 insertions(+), 69 deletions(-) (limited to 'engines/wintermute/base/base_region.h') diff --git a/engines/wintermute/base/base_region.h b/engines/wintermute/base/base_region.h index e7ae9bda13..8dd02fe928 100644 --- a/engines/wintermute/base/base_region.h +++ b/engines/wintermute/base/base_region.h @@ -1,69 +1,69 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#ifndef WINTERMUTE_BASE_REGION_H -#define WINTERMUTE_BASE_REGION_H - -#include "engines/wintermute/base/base_point.h" -#include "engines/wintermute/base/base_object.h" - -namespace Wintermute { - -class BaseRegion : public BaseObject { -public: - float _lastMimicScale; - int _lastMimicX; - int _lastMimicY; - void cleanup(); - bool mimic(BaseRegion *region, float scale = 100.0f, int x = 0, int y = 0); - bool getBoundingRect(Rect32 *rect); - bool ptInPolygon(int x, int y); - DECLARE_PERSISTENT(BaseRegion, BaseObject) - bool _active; - int _editorSelectedPoint; - BaseRegion(BaseGame *inGame); - virtual ~BaseRegion(); - bool pointInRegion(int x, int y); - bool createRegion(); - bool loadFile(const char *filename); - bool loadBuffer(byte *buffer, bool complete = true); - Rect32 _rect; - BaseArray _points; - virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) { return saveAsText(buffer, indent, NULL); } - virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent, const char *nameOverride); - - // scripting interface - virtual ScValue *scGetProperty(const char *name); - virtual bool scSetProperty(const char *name, ScValue *value); - virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); - virtual const char *scToString(); -}; - -} // end of namespace Wintermute - -#endif +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_REGION_H +#define WINTERMUTE_BASE_REGION_H + +#include "engines/wintermute/base/base_point.h" +#include "engines/wintermute/base/base_object.h" + +namespace Wintermute { + +class BaseRegion : public BaseObject { +public: + float _lastMimicScale; + int _lastMimicX; + int _lastMimicY; + void cleanup(); + bool mimic(BaseRegion *region, float scale = 100.0f, int x = 0, int y = 0); + bool getBoundingRect(Rect32 *rect); + bool ptInPolygon(int x, int y); + DECLARE_PERSISTENT(BaseRegion, BaseObject) + bool _active; + int _editorSelectedPoint; + BaseRegion(BaseGame *inGame); + virtual ~BaseRegion(); + bool pointInRegion(int x, int y); + bool createRegion(); + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + Rect32 _rect; + BaseArray _points; + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) { return saveAsText(buffer, indent, NULL); } + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent, const char *nameOverride); + + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); +}; + +} // end of namespace Wintermute + +#endif -- cgit v1.2.3