From b6242d0ea5603f73b488ed144ee3807b89829072 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Thu, 18 Apr 2013 17:45:50 +0200 Subject: WINTERMUTE: Use int32 instead of int in classes. --- engines/wintermute/base/base_region.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engines/wintermute/base/base_region.h') diff --git a/engines/wintermute/base/base_region.h b/engines/wintermute/base/base_region.h index 6b7905fe53..dcf1fb53ce 100644 --- a/engines/wintermute/base/base_region.h +++ b/engines/wintermute/base/base_region.h @@ -39,10 +39,10 @@ public: void cleanup(); bool mimic(BaseRegion *region, float scale = 100.0f, int x = 0, int y = 0); bool getBoundingRect(Rect32 *rect); - bool ptInPolygon(int x, int y); + bool ptInPolygon(int32 x, int32 y); DECLARE_PERSISTENT(BaseRegion, BaseObject) bool _active; - int _editorSelectedPoint; + int32 _editorSelectedPoint; BaseRegion(BaseGame *inGame); virtual ~BaseRegion(); bool pointInRegion(int x, int y); @@ -61,8 +61,8 @@ public: virtual const char *scToString(); private: float _lastMimicScale; - int _lastMimicX; - int _lastMimicY; + int32 _lastMimicX; + int32 _lastMimicY; }; } // end of namespace Wintermute -- cgit v1.2.3