From 5683f076331d2831eb4720b65bb53e8d01ca33ee Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 21 Jul 2012 18:19:07 +0200 Subject: WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case. --- engines/wintermute/base/base_script_holder.h | 74 ++++++++++++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100644 engines/wintermute/base/base_script_holder.h (limited to 'engines/wintermute/base/base_script_holder.h') diff --git a/engines/wintermute/base/base_script_holder.h b/engines/wintermute/base/base_script_holder.h new file mode 100644 index 0000000000..0e5bc1b7ec --- /dev/null +++ b/engines/wintermute/base/base_script_holder.h @@ -0,0 +1,74 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BSCRIPTHOLDER_H +#define WINTERMUTE_BSCRIPTHOLDER_H + +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/base/base_scriptable.h" + +namespace WinterMute { + +class CBScriptHolder : public CBScriptable { +public: + DECLARE_PERSISTENT(CBScriptHolder, CBScriptable) + + CBScriptHolder(CBGame *inGame); + virtual ~CBScriptHolder(); + virtual CScScript *invokeMethodThread(const char *methodName); + virtual void makeFreezable(bool freezable); + bool canHandleEvent(const char *eventName); + virtual bool canHandleMethod(const char *eventMethod); + bool cleanup(); + bool removeScript(CScScript *script); + bool addScript(const char *filename); + virtual bool saveAsText(CBDynBuffer *buffer, int indent); + virtual bool listen(CBScriptHolder *param1, uint32 param2); + bool applyEvent(const char *eventName, bool unbreakable = false); + void setFilename(const char *filename); + bool parseProperty(byte *buffer, bool complete = true); + char *_filename; + bool _freezable; + bool _ready; + + CBArray _scripts; + // scripting interface + virtual CScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, CScValue *value); + virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + virtual const char *scToString(); + virtual void scDebuggerDesc(char *buf, int bufSize); + // IWmeObject +public: + virtual bool sendEvent(const char *eventName); +}; + +} // end of namespace WinterMute + +#endif -- cgit v1.2.3