From 5683f076331d2831eb4720b65bb53e8d01ca33ee Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 21 Jul 2012 18:19:07 +0200 Subject: WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case. --- engines/wintermute/base/base_scriptable.cpp | 188 ++++++++++++++++++++++++++++ 1 file changed, 188 insertions(+) create mode 100644 engines/wintermute/base/base_scriptable.cpp (limited to 'engines/wintermute/base/base_scriptable.cpp') diff --git a/engines/wintermute/base/base_scriptable.cpp b/engines/wintermute/base/base_scriptable.cpp new file mode 100644 index 0000000000..e9489fa407 --- /dev/null +++ b/engines/wintermute/base/base_scriptable.cpp @@ -0,0 +1,188 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_scriptable.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/base_persistence_manager.h" + +namespace WinterMute { + +IMPLEMENT_PERSISTENT(CBScriptable, false) + +////////////////////////////////////////////////////////////////////////// +CBScriptable::CBScriptable(CBGame *inGame, bool noValue, bool persistable): CBNamedObject(inGame) { + _refCount = 0; + + if (noValue) _scValue = NULL; + else _scValue = new CScValue(_gameRef); + + _persistable = persistable; + + _scProp = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +CBScriptable::~CBScriptable() { + //if(_refCount>0) _gameRef->LOG(0, "Warning: Destroying object, _refCount=%d", _refCount); + delete _scValue; + delete _scProp; + _scValue = NULL; + _scProp = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool CBScriptable::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) { + /* + stack->correctParams(0); + stack->pushNULL(); + script->runtimeError("Call to undefined method '%s'.", name); + + return STATUS_OK; + */ + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +CScValue *CBScriptable::scGetProperty(const char *name) { + if (!_scProp) _scProp = new CScValue(_gameRef); + if (_scProp) return _scProp->getProp(name); + else return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBScriptable::scSetProperty(const char *name, CScValue *value) { + if (!_scProp) _scProp = new CScValue(_gameRef); + if (_scProp) return _scProp->setProp(name, value); + else return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +const char *CBScriptable::scToString() { + return "[native object]"; +} + +////////////////////////////////////////////////////////////////////////// +void *CBScriptable::scToMemBuffer() { + return (void *)NULL; +} + + +////////////////////////////////////////////////////////////////////////// +int CBScriptable::scToInt() { + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +double CBScriptable::scToFloat() { + return 0.0f; +} + + +////////////////////////////////////////////////////////////////////////// +bool CBScriptable::scToBool() { + return false; +} + + +////////////////////////////////////////////////////////////////////////// +void CBScriptable::scSetString(const char *val) { +} + + +////////////////////////////////////////////////////////////////////////// +void CBScriptable::scSetInt(int val) { +} + + +////////////////////////////////////////////////////////////////////////// +void CBScriptable::scSetFloat(double val) { +} + + +////////////////////////////////////////////////////////////////////////// +void CBScriptable::scSetBool(bool val) { +} + + +////////////////////////////////////////////////////////////////////////// +bool CBScriptable::persist(CBPersistMgr *persistMgr) { + persistMgr->transfer(TMEMBER(_gameRef)); + persistMgr->transfer(TMEMBER(_refCount)); + persistMgr->transfer(TMEMBER(_scProp)); + persistMgr->transfer(TMEMBER(_scValue)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int CBScriptable::scCompare(CBScriptable *val) { + if (this < val) return -1; + else if (this > val) return 1; + else return 0; +} + +////////////////////////////////////////////////////////////////////////// +void CBScriptable::scDebuggerDesc(char *buf, int bufSize) { + strcpy(buf, scToString()); +} + +////////////////////////////////////////////////////////////////////////// +bool CBScriptable::canHandleMethod(const char *eventMethod) { + return false; +} + + +////////////////////////////////////////////////////////////////////////// +CScScript *CBScriptable::invokeMethodThread(const char *methodName) { + return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +// IWmeDebugObject +////////////////////////////////////////////////////////////////////////// +const char *CBScriptable::dbgGetNativeClass() { + return getClassName(); +} + +////////////////////////////////////////////////////////////////////////// +IWmeDebugProp *CBScriptable::dbgGetProperty(const char *name) { + return scGetProperty(name); +} + +} // end of namespace WinterMute -- cgit v1.2.3