From d07409def7cf63296a11f0cdea3bf5b7e1c3427a Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Tue, 5 Nov 2013 13:48:11 +0100 Subject: WINTERMUTE: Transfer Sint32s explicitly when saving/loading. --- engines/wintermute/base/base_scriptable.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/wintermute/base/base_scriptable.cpp') diff --git a/engines/wintermute/base/base_scriptable.cpp b/engines/wintermute/base/base_scriptable.cpp index be1e18c2c4..d2ff627f0a 100644 --- a/engines/wintermute/base/base_scriptable.cpp +++ b/engines/wintermute/base/base_scriptable.cpp @@ -153,7 +153,7 @@ void BaseScriptable::scSetBool(bool val) { ////////////////////////////////////////////////////////////////////////// bool BaseScriptable::persist(BasePersistenceManager *persistMgr) { persistMgr->transferPtr(TMEMBER_PTR(_gameRef)); - persistMgr->transfer(TMEMBER(_refCount)); + persistMgr->transferSint32(TMEMBER(_refCount)); persistMgr->transferPtr(TMEMBER_PTR(_scProp)); persistMgr->transferPtr(TMEMBER_PTR(_scValue)); -- cgit v1.2.3