From 8f25b651e8fc05dc29e6ea5fff5eba1c8df78697 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Thu, 18 Apr 2013 12:10:40 +0200 Subject: WINTERMUTE: Split the timers from BaseGame into a separate class. --- engines/wintermute/base/base_sprite.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/wintermute/base/base_sprite.cpp') diff --git a/engines/wintermute/base/base_sprite.cpp b/engines/wintermute/base/base_sprite.cpp index 4f55e47c05..ecc878d415 100644 --- a/engines/wintermute/base/base_sprite.cpp +++ b/engines/wintermute/base/base_sprite.cpp @@ -365,9 +365,9 @@ bool BaseSprite::getCurrentFrame(float zoomX, float zoomY) { uint32 timer; if (_owner && _owner->_freezable) { - timer = _gameRef->_timer; + timer = _gameRef->getTimer()->getTime(); } else { - timer = _gameRef->_liveTimer; + timer = _gameRef->getLiveTimer()->getTime(); } int lastFrame = _currentFrame; -- cgit v1.2.3