From a4b31312091f841cfb58c9d18d676302ee08c4ca Mon Sep 17 00:00:00 2001 From: Tobia Tesan Date: Tue, 23 Feb 2016 22:49:40 +0100 Subject: WINTERMUTE: Fix order of arguments in sprite rotation --- engines/wintermute/base/base_sub_frame.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/wintermute/base/base_sub_frame.cpp') diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp index 4388942064..6d0c48ff17 100644 --- a/engines/wintermute/base/base_sub_frame.cpp +++ b/engines/wintermute/base/base_sub_frame.cpp @@ -268,7 +268,7 @@ bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, fl Common::Point origin(x, y); Common::Point newOrigin; Rect32 oldRect1 = getRect(); - Common::Rect oldRect(oldRect1.top, oldRect1.left, oldRect1.bottom, oldRect1.right); + Common::Rect oldRect(oldRect1.left, oldRect1.top, oldRect1.right, oldRect1.bottom); Common::Point newHotspot; Graphics::TransformStruct transform = Graphics::TransformStruct(zoomX, zoomY, (uint32)rotate, _hotspotX, _hotspotY, blendMode, alpha, _mirrorX, _mirrorY, 0, 0); Rect32 newRect = Graphics::TransformTools::newRect(oldRect, transform, &newHotspot); -- cgit v1.2.3