From 5683f076331d2831eb4720b65bb53e8d01ca33ee Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 21 Jul 2012 18:19:07 +0200 Subject: WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case. --- .../wintermute/base/base_transition_manager.cpp | 131 +++++++++++++++++++++ 1 file changed, 131 insertions(+) create mode 100644 engines/wintermute/base/base_transition_manager.cpp (limited to 'engines/wintermute/base/base_transition_manager.cpp') diff --git a/engines/wintermute/base/base_transition_manager.cpp b/engines/wintermute/base/base_transition_manager.cpp new file mode 100644 index 0000000000..30a1a32e6a --- /dev/null +++ b/engines/wintermute/base/base_transition_manager.cpp @@ -0,0 +1,131 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_transition_manager.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/platform_osystem.h" + +namespace WinterMute { + +////////////////////////////////////////////////////////////////////////// +CBTransitionMgr::CBTransitionMgr(CBGame *inGame): CBBase(inGame) { + _state = TRANS_MGR_READY; + _type = TRANSITION_NONE; + _origInteractive = false; + _preserveInteractive = false; + _lastTime = 0; + _started = false; +} + + + +////////////////////////////////////////////////////////////////////////// +CBTransitionMgr::~CBTransitionMgr() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool CBTransitionMgr::isReady() { + return (_state == TRANS_MGR_READY); +} + + +////////////////////////////////////////////////////////////////////////// +bool CBTransitionMgr::start(TTransitionType type, bool nonInteractive) { + if (_state != TRANS_MGR_READY) return STATUS_OK; + + if (type == TRANSITION_NONE || type >= NUM_TRANSITION_TYPES) { + _state = TRANS_MGR_READY; + return STATUS_OK; + } + + if (nonInteractive) { + _preserveInteractive = true; + _origInteractive = _gameRef->_interactive; + _gameRef->_interactive = false; + } /*else _preserveInteractive */; + + + _type = type; + _state = TRANS_MGR_RUNNING; + _started = false; + + return STATUS_OK; +} + +#define FADE_DURATION 200 + +////////////////////////////////////////////////////////////////////////// +bool CBTransitionMgr::update() { + if (isReady()) return STATUS_OK; + + if (!_started) { + _started = true; + _lastTime = CBPlatform::getTime(); + } + + switch (_type) { + case TRANSITION_NONE: + _state = TRANS_MGR_READY; + break; + + case TRANSITION_FADE_OUT: { + uint32 time = CBPlatform::getTime() - _lastTime; + int alpha = (int)(255 - (float)time / (float)FADE_DURATION * 255); + alpha = MIN(255, MAX(alpha, 0)); + _gameRef->_renderer->fade((uint16)alpha); + + if (time > FADE_DURATION) + _state = TRANS_MGR_READY; + } + break; + + case TRANSITION_FADE_IN: { + uint32 time = CBPlatform::getTime() - _lastTime; + int alpha = (int)((float)time / (float)FADE_DURATION * 255); + alpha = MIN(255, MAX(alpha, 0)); + _gameRef->_renderer->fade((uint16)alpha); + + if (time > FADE_DURATION) + _state = TRANS_MGR_READY; + } + break; + default: + error("CBTransitionMgr::Update - unhandled enum NUM_TRANSITION_TYPES"); + } + + if (isReady()) { + if (_preserveInteractive) + _gameRef->_interactive = _origInteractive; + } + return STATUS_OK; +} + +} // end of namespace WinterMute -- cgit v1.2.3