From b4090ead4d4334e08725323ff72fd355c93b63d5 Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Tue, 4 Sep 2012 22:17:23 +0200 Subject: WINTERMUTE: Convert CRLF to LF --- .../wintermute/base/file/base_save_thumb_file.cpp | 308 ++++++++++----------- 1 file changed, 154 insertions(+), 154 deletions(-) (limited to 'engines/wintermute/base/file/base_save_thumb_file.cpp') diff --git a/engines/wintermute/base/file/base_save_thumb_file.cpp b/engines/wintermute/base/file/base_save_thumb_file.cpp index 515d8870d7..5bdab0853e 100644 --- a/engines/wintermute/base/file/base_save_thumb_file.cpp +++ b/engines/wintermute/base/file/base_save_thumb_file.cpp @@ -1,154 +1,154 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This file is based on WME Lite. - * http://dead-code.org/redir.php?target=wmelite - * Copyright (c) 2011 Jan Nedoma - */ - -#include "engines/wintermute/base/base_persistence_manager.h" -#include "engines/wintermute/base/file/base_save_thumb_file.h" -#include "engines/wintermute/platform_osystem.h" - -namespace Wintermute { - -////////////////////////////////////////////////////////////////////// -// Construction/Destruction -////////////////////////////////////////////////////////////////////// - - -////////////////////////////////////////////////////////////////////////// -BaseSaveThumbFile::BaseSaveThumbFile() { - _data = NULL; -} - - -////////////////////////////////////////////////////////////////////////// -BaseSaveThumbFile::~BaseSaveThumbFile() { - close(); -} - - -////////////////////////////////////////////////////////////////////////// -bool BaseSaveThumbFile::open(const Common::String &filename) { - close(); - - if (scumm_strnicmp(filename.c_str(), "savegame:", 9) != 0) { - return STATUS_FAILED; - } - - char *tempFilename = new char[strlen(filename.c_str()) - 8]; - strcpy(tempFilename, filename.c_str() + 9); - for (uint32 i = 0; i < strlen(tempFilename); i++) { - if (tempFilename[i] < '0' || tempFilename[i] > '9') { - tempFilename[i] = '\0'; - break; - } - } - - // get slot number from name - int slot = atoi(tempFilename); - delete[] tempFilename; - - BasePersistenceManager *pm = new BasePersistenceManager(); - Common::String slotFilename = pm->getFilenameForSlot(slot); - if (!pm) { - return STATUS_FAILED; - } - - if (DID_FAIL(pm->initLoad(slotFilename))) { - delete pm; - return STATUS_FAILED; - } - - bool res; - - if (pm->_thumbnailDataSize != 0) { - _data = new byte[pm->_thumbnailDataSize]; - memcpy(_data, pm->_thumbnailData, pm->_thumbnailDataSize); - _size = pm->_thumbnailDataSize; - res = STATUS_OK; - } else { - res = STATUS_FAILED; - } - delete pm; - - return res; -} - - -////////////////////////////////////////////////////////////////////////// -bool BaseSaveThumbFile::close() { - delete[] _data; - _data = NULL; - - _pos = 0; - _size = 0; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool BaseSaveThumbFile::read(void *buffer, uint32 size) { - if (!_data || _pos + size > _size) { - return STATUS_FAILED; - } - - memcpy(buffer, (byte *)_data + _pos, size); - _pos += size; - - return STATUS_OK; -} - - -////////////////////////////////////////////////////////////////////////// -bool BaseSaveThumbFile::seek(uint32 pos, int whence) { - if (!_data) { - return STATUS_FAILED; - } - - uint32 newPos = 0; - - switch (whence) { - case SEEK_SET: - newPos = pos; - break; - case SEEK_END: - newPos = _size + pos; - break; - case SEEK_CUR: - newPos = _pos + pos; - break; - } - - if (newPos > _size) { - return STATUS_FAILED; - } else { - _pos = newPos; - } - - return STATUS_OK; -} - -} // end of namespace Wintermute +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_persistence_manager.h" +#include "engines/wintermute/base/file/base_save_thumb_file.h" +#include "engines/wintermute/platform_osystem.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////// +BaseSaveThumbFile::BaseSaveThumbFile() { + _data = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +BaseSaveThumbFile::~BaseSaveThumbFile() { + close(); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSaveThumbFile::open(const Common::String &filename) { + close(); + + if (scumm_strnicmp(filename.c_str(), "savegame:", 9) != 0) { + return STATUS_FAILED; + } + + char *tempFilename = new char[strlen(filename.c_str()) - 8]; + strcpy(tempFilename, filename.c_str() + 9); + for (uint32 i = 0; i < strlen(tempFilename); i++) { + if (tempFilename[i] < '0' || tempFilename[i] > '9') { + tempFilename[i] = '\0'; + break; + } + } + + // get slot number from name + int slot = atoi(tempFilename); + delete[] tempFilename; + + BasePersistenceManager *pm = new BasePersistenceManager(); + Common::String slotFilename = pm->getFilenameForSlot(slot); + if (!pm) { + return STATUS_FAILED; + } + + if (DID_FAIL(pm->initLoad(slotFilename))) { + delete pm; + return STATUS_FAILED; + } + + bool res; + + if (pm->_thumbnailDataSize != 0) { + _data = new byte[pm->_thumbnailDataSize]; + memcpy(_data, pm->_thumbnailData, pm->_thumbnailDataSize); + _size = pm->_thumbnailDataSize; + res = STATUS_OK; + } else { + res = STATUS_FAILED; + } + delete pm; + + return res; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSaveThumbFile::close() { + delete[] _data; + _data = NULL; + + _pos = 0; + _size = 0; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSaveThumbFile::read(void *buffer, uint32 size) { + if (!_data || _pos + size > _size) { + return STATUS_FAILED; + } + + memcpy(buffer, (byte *)_data + _pos, size); + _pos += size; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSaveThumbFile::seek(uint32 pos, int whence) { + if (!_data) { + return STATUS_FAILED; + } + + uint32 newPos = 0; + + switch (whence) { + case SEEK_SET: + newPos = pos; + break; + case SEEK_END: + newPos = _size + pos; + break; + case SEEK_CUR: + newPos = _pos + pos; + break; + } + + if (newPos > _size) { + return STATUS_FAILED; + } else { + _pos = newPos; + } + + return STATUS_OK; +} + +} // end of namespace Wintermute -- cgit v1.2.3