From 3abccb2e339144191553555756e3ff43222c3a36 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Tue, 7 Aug 2012 14:56:06 +0200 Subject: WINTERMUTE: Change PixelFormat to ARGB (same as Sword25) Mainly a workaround for the OpenGL-backend. --- engines/wintermute/base/gfx/osystem/base_render_osystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/wintermute/base/gfx') diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp index bc952b0b36..f12478f7b3 100644 --- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp +++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp @@ -153,7 +153,7 @@ bool BaseRenderOSystem::initRenderer(int width, int height, bool windowed) { _windowed = !ConfMan.getBool("fullscreen"); - Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0); + Graphics::PixelFormat format(4, 8, 8, 8, 8, 16, 8, 0, 24); g_system->beginGFXTransaction(); g_system->initSize(_width, _height, &format); OSystem::TransactionError gfxError = g_system->endGFXTransaction(); -- cgit v1.2.3