From b5a07fef8ebf29f7f44b15d9b34799c7e115fdad Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sat, 21 Jul 2012 21:01:47 +0200 Subject: WINTERMUTE: Get rid of the C-prefix for class-definitions. --- engines/wintermute/base/particles/part_emitter.h | 34 ++++++++++++------------ 1 file changed, 17 insertions(+), 17 deletions(-) (limited to 'engines/wintermute/base/particles/part_emitter.h') diff --git a/engines/wintermute/base/particles/part_emitter.h b/engines/wintermute/base/particles/part_emitter.h index cff0a1ec83..6575544db0 100644 --- a/engines/wintermute/base/particles/part_emitter.h +++ b/engines/wintermute/base/particles/part_emitter.h @@ -34,14 +34,14 @@ #include "engines/wintermute/base/particles/part_force.h" namespace WinterMute { -class CBRegion; -class CPartParticle; -class CPartEmitter : public CBObject { +class BaseRegion; +class PartParticle; +class PartEmitter : public BaseObject { public: - DECLARE_PERSISTENT(CPartEmitter, CBObject) + DECLARE_PERSISTENT(PartEmitter, BaseObject) - CPartEmitter(CBGame *inGame, CBScriptHolder *Owner); - virtual ~CPartEmitter(void); + PartEmitter(BaseGame *inGame, BaseScriptHolder *Owner); + virtual ~PartEmitter(void); int _width; int _height; @@ -98,13 +98,13 @@ public: bool _useRegion; char *_emitEvent; - CBScriptHolder *_owner; + BaseScriptHolder *_owner; bool start(); bool update(); bool display() { return display(NULL); } // To avoid shadowing the inherited display-function. - bool display(CBRegion *region); + bool display(BaseRegion *region); bool sortParticlesByZ(); bool addSprite(const char *filename); @@ -112,26 +112,26 @@ public: bool setBorder(int x, int y, int width, int height); bool setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom); - bool addForce(const char *name, CPartForce::TForceType type, int posX, int posY, float angle, float strength); + bool addForce(const char *name, PartForce::TForceType type, int posX, int posY, float angle, float strength); bool removeForce(const char *name); - CBArray _forces; + BaseArray _forces; // scripting interface - virtual CScValue *scGetProperty(const char *name); - virtual bool scSetProperty(const char *name, CScValue *value); - virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name); + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); virtual const char *scToString(); private: - CPartForce *addForceByName(const char *name); + PartForce *addForceByName(const char *name); int static compareZ(const void *obj1, const void *obj2); - bool initParticle(CPartParticle *particle, uint32 currentTime, uint32 timerDelta); + bool initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta); bool updateInternal(uint32 currentTime, uint32 timerDelta); uint32 _lastGenTime; - CBArray _particles; - CBArray _sprites; + BaseArray _particles; + BaseArray _sprites; }; } // end of namespace WinterMute -- cgit v1.2.3