From 9b5cf8f1bafd5aa0dba9194a8f04e58724652891 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Sun, 29 Jul 2012 02:30:26 +0200 Subject: WINTERMUTE: Introduce a Singleton-class for holding registry/filemanager. --- engines/wintermute/base/particles/part_emitter.cpp | 4 ++-- engines/wintermute/base/particles/part_particle.cpp | 3 +-- 2 files changed, 3 insertions(+), 4 deletions(-) (limited to 'engines/wintermute/base/particles') diff --git a/engines/wintermute/base/particles/part_emitter.cpp b/engines/wintermute/base/particles/part_emitter.cpp index 7389885f5a..ced01b7fd9 100644 --- a/engines/wintermute/base/particles/part_emitter.cpp +++ b/engines/wintermute/base/particles/part_emitter.cpp @@ -128,12 +128,12 @@ bool PartEmitter::addSprite(const char *filename) { } // check if file exists - Common::SeekableReadStream *File = _gameRef->_fileManager->openFile(filename); + Common::SeekableReadStream *File = BaseFileManager::getEngineInstance()->openFile(filename); if (!File) { _gameRef->LOG(0, "Sprite '%s' not found", filename); return STATUS_FAILED; } else { - _gameRef->_fileManager->closeFile(File); + BaseFileManager::getEngineInstance()->closeFile(File); } char *str = new char[strlen(filename) + 1]; diff --git a/engines/wintermute/base/particles/part_particle.cpp b/engines/wintermute/base/particles/part_particle.cpp index 2b05edd61f..1a449a50a5 100644 --- a/engines/wintermute/base/particles/part_particle.cpp +++ b/engines/wintermute/base/particles/part_particle.cpp @@ -29,7 +29,6 @@ #include "engines/wintermute/base/particles/part_particle.h" #include "engines/wintermute/base/particles/part_emitter.h" #include "engines/wintermute/base/base_sprite.h" -#include "engines/wintermute/base/base_game.h" #include "engines/wintermute/utils/utils.h" #include "engines/wintermute/platform_osystem.h" #include "common/str.h" @@ -80,7 +79,7 @@ bool PartParticle::setSprite(const Common::String &filename) { _sprite = NULL; SystemClassRegistry::getInstance()->_disabled = true; - _sprite = new BaseSprite(_gameRef, _gameRef); + _sprite = new BaseSprite(_gameRef, (BaseObject*)_gameRef); if (_sprite && DID_SUCCEED(_sprite->loadFile(filename))) { SystemClassRegistry::getInstance()->_disabled = false; return STATUS_OK; -- cgit v1.2.3